Bag-merchant-crash bug ?

Old bugs stored here for reference.
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Wdneq2
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Joined: Mon May 18, 2009 5:24 am
EQ2Emu Server: TessEQ2
Characters: Lilrat Gnome Assassin
Stok Ogre Bruiser
Flekrad Drow Shadowknight

Bag-merchant-crash bug ?

Post by Wdneq2 » Fri Jul 17, 2009 7:06 am

Tried testing some items tonight Client 5499L Tess Server
Char "Summoner" Gnome Necro
Location Outpost of the Overlord
using /itemsearch , (tried /summon and received error)
Bought the 1st 9 pages of bags , each landed in inventory slot and opened no problems.

Went to Vendor , and found it displaying 2 of each item i had for sale (2 tinkerer bags etc etc)
(submitted this via /bug)
Sold 1 , bag went from inventory, (image) 2nd bag that was on display also dissapeared.
Bought bag back , landed in Inventory ..displaying (on the item) it was open...it was nowhere to be seen on screen (open bag that is)
Bought a generic bag from vendor (same issue again)
Image

Bag also displayed other bags (that were in inv slots) as being inside this bag , both bags that were bought did this..
Tried logging out to report this, character sat down , and nothing happened..ran around, couldnt interact with npc's at all , left it sit for 5mins (approx) , nothing..forced shutdown of game..fired it back up and

Image
Couldnt get back in ....Will try again...
(approx another 5-10mins has gone by , uploading photos etc writing this)
Same error as in image happening still
aka..Woody
Lilrat Gnome Assassin...poking my nose into as much as possible
Stok Ogre Bruiser... Bashing my way round the place
Flekrad DarkElf Shadowknight .... Being an Inky

Generation whY makes me grey

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John Adams
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Re: Bag-merchant-crash bug ?

Post by John Adams » Fri Jul 17, 2009 8:37 am

LE, this might be this crash:

Code: Select all

>	EQ2WorldDebug.exe!std::_Debug_message(const wchar_t * message=0x00c66b60, const wchar_t * file=0x00c66628, unsigned int line=293)  Line 23	C++
 	EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<unsigned short,Item *,std::less<unsigned short>,std::allocator<std::pair<unsigned short const ,Item *> >,0> >::const_iterator::operator==(const std::_Tree<std::_Tmap_traits<unsigned short,Item *,std::less<unsigned short>,std::allocator<std::pair<unsigned short const ,Item *> >,0> >::const_iterator & _Right=(52685,0xcdcdcdcd {lowername={...} name={...} description={...} ...}))  Line 293 + 0x14 bytes	C++
 	EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<unsigned short,Item *,std::less<unsigned short>,std::allocator<std::pair<unsigned short const ,Item *> >,0> >::const_iterator::operator!=(const std::_Tree<std::_Tmap_traits<unsigned short,Item *,std::less<unsigned short>,std::allocator<std::pair<unsigned short const ,Item *> >,0> >::const_iterator & _Right=(52685,0xcdcdcdcd {lowername={...} name={...} description={...} ...}))  Line 305 + 0xc bytes	C++
 	EQ2WorldDebug.exe!PlayerItemList::DestroyItem(unsigned short index=150)  Line 1708 + 0xd5 bytes	C++
 	EQ2WorldDebug.exe!Commands::Process(unsigned short index=150, EQ2_16BitString * command_parms=0x218bfafc, Client * client=0x1b0a07e0)  Line 782	C++
 	EQ2WorldDebug.exe!Client::HandlePacket(EQApplicationPacket * app=0x1b08c698)  Line 1026	C++
 	EQ2WorldDebug.exe!Client::Process(bool zone_process=true)  Line 1416 + 0xc bytes	C++
 	EQ2WorldDebug.exe!ZoneServer::ClientProcess()  Line 1717 + 0x18 bytes	C++
 	EQ2WorldDebug.exe!ZoneServer::Process()  Line 850	C++
 	EQ2WorldDebug.exe!ZoneLoop(void * tmp=0x17d3b580)  Line 3516 + 0x8 bytes	C++
 	EQ2WorldDebug.exe!_callthreadstart()  Line 293 + 0xf bytes	C
 	EQ2WorldDebug.exe!_threadstart(void * ptd=0x074dc2e8)  Line 277	C
 	kernel32.dll!77e64829() 	
 	[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]	

Awesome Woody! That's what I wanna see! Crashes that relate to something a player has done in-game so we can try and reproduce it. Perfect. Gonna put a gold star next to your name today ;)

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Wdneq2
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Posts: 94
Joined: Mon May 18, 2009 5:24 am
EQ2Emu Server: TessEQ2
Characters: Lilrat Gnome Assassin
Stok Ogre Bruiser
Flekrad Drow Shadowknight

Re: Bag-merchant-crash bug ?

Post by Wdneq2 » Fri Jul 17, 2009 10:38 am

LOL cheers, off to break something else ..err oops I meant test of course :twisted:
aka..Woody
Lilrat Gnome Assassin...poking my nose into as much as possible
Stok Ogre Bruiser... Bashing my way round the place
Flekrad DarkElf Shadowknight .... Being an Inky

Generation whY makes me grey

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