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Bag-merchant-crash bug ?

Posted: Fri Jul 17, 2009 7:06 am
by Wdneq2
Tried testing some items tonight Client 5499L Tess Server
Char "Summoner" Gnome Necro
Location Outpost of the Overlord
using /itemsearch , (tried /summon and received error)
Bought the 1st 9 pages of bags , each landed in inventory slot and opened no problems.

Went to Vendor , and found it displaying 2 of each item i had for sale (2 tinkerer bags etc etc)
(submitted this via /bug)
Sold 1 , bag went from inventory, (image) 2nd bag that was on display also dissapeared.
Bought bag back , landed in Inventory ..displaying (on the item) it was open...it was nowhere to be seen on screen (open bag that is)
Bought a generic bag from vendor (same issue again)
Image

Bag also displayed other bags (that were in inv slots) as being inside this bag , both bags that were bought did this..
Tried logging out to report this, character sat down , and nothing happened..ran around, couldnt interact with npc's at all , left it sit for 5mins (approx) , nothing..forced shutdown of game..fired it back up and

Image
Couldnt get back in ....Will try again...
(approx another 5-10mins has gone by , uploading photos etc writing this)
Same error as in image happening still

Re: Bag-merchant-crash bug ?

Posted: Fri Jul 17, 2009 8:37 am
by John Adams
LE, this might be this crash:

Code: Select all

>	EQ2WorldDebug.exe!std::_Debug_message(const wchar_t * message=0x00c66b60, const wchar_t * file=0x00c66628, unsigned int line=293)  Line 23	C++
 	EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<unsigned short,Item *,std::less<unsigned short>,std::allocator<std::pair<unsigned short const ,Item *> >,0> >::const_iterator::operator==(const std::_Tree<std::_Tmap_traits<unsigned short,Item *,std::less<unsigned short>,std::allocator<std::pair<unsigned short const ,Item *> >,0> >::const_iterator & _Right=(52685,0xcdcdcdcd {lowername={...} name={...} description={...} ...}))  Line 293 + 0x14 bytes	C++
 	EQ2WorldDebug.exe!std::_Tree<std::_Tmap_traits<unsigned short,Item *,std::less<unsigned short>,std::allocator<std::pair<unsigned short const ,Item *> >,0> >::const_iterator::operator!=(const std::_Tree<std::_Tmap_traits<unsigned short,Item *,std::less<unsigned short>,std::allocator<std::pair<unsigned short const ,Item *> >,0> >::const_iterator & _Right=(52685,0xcdcdcdcd {lowername={...} name={...} description={...} ...}))  Line 305 + 0xc bytes	C++
 	EQ2WorldDebug.exe!PlayerItemList::DestroyItem(unsigned short index=150)  Line 1708 + 0xd5 bytes	C++
 	EQ2WorldDebug.exe!Commands::Process(unsigned short index=150, EQ2_16BitString * command_parms=0x218bfafc, Client * client=0x1b0a07e0)  Line 782	C++
 	EQ2WorldDebug.exe!Client::HandlePacket(EQApplicationPacket * app=0x1b08c698)  Line 1026	C++
 	EQ2WorldDebug.exe!Client::Process(bool zone_process=true)  Line 1416 + 0xc bytes	C++
 	EQ2WorldDebug.exe!ZoneServer::ClientProcess()  Line 1717 + 0x18 bytes	C++
 	EQ2WorldDebug.exe!ZoneServer::Process()  Line 850	C++
 	EQ2WorldDebug.exe!ZoneLoop(void * tmp=0x17d3b580)  Line 3516 + 0x8 bytes	C++
 	EQ2WorldDebug.exe!_callthreadstart()  Line 293 + 0xf bytes	C
 	EQ2WorldDebug.exe!_threadstart(void * ptd=0x074dc2e8)  Line 277	C
 	kernel32.dll!77e64829() 	
 	[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]	

Awesome Woody! That's what I wanna see! Crashes that relate to something a player has done in-game so we can try and reproduce it. Perfect. Gonna put a gold star next to your name today ;)

Re: Bag-merchant-crash bug ?

Posted: Fri Jul 17, 2009 10:38 am
by Wdneq2
LOL cheers, off to break something else ..err oops I meant test of course :twisted: