EQ2Emu Items - Phase 2
Posted: Sun Jul 19, 2009 8:50 pm
[center]Item Validation - Phase 2[/center]
We are entering phase 2 of items development and need your help, again. You can use /itemsearch in-game to bring up a mock Broker dialog, where you can use various search criteria to find the items of your choice. Not all fields work in this dialog as of this writing, but we'll try to get them all hooked up in the coming weeks.
[center]What we need tested[/center]
- Items equip into the proper slots (only)
- Appearances - does the plate look like plate, and the right color?
- Stats - Item stats should be fairly solid
- Damage type for weapons is correct (Slashers slash and do not pierce)
- Armor types are correct
- Item Classes are correct by race/class/level
- Ranged, Thrown weapons and House, Recipe, Pattern, Bauble functionality is still not implemented, but the items should appear and should be validated (stats/appearances)
- Item Sets not implemented
- Item Bonuses (a sword that gives a special attack/proc) not implemented
- For functionality testing, please focus only on player armor and weapon items for now. That is the bulk of our items.
When I populate the Items tables, I try to do so by "item_type", so all armor items are together, etc. To make this round of testing easier, here is the range of ID's of items by item_type:
This way testers can pick a "range" if they choose, and stick to it, and share the load with others.
Until I hear what I feel is adequate feedback from my players on Items and Quests working or not, /level and /create spawn commands are disabled. You want them back so you can try on the uber stuff? Post your good or bad news about Items and Quests on our forums.
Thanks in advance, and I hope you enjoy the new items!
(see this thread for additional information)
We are entering phase 2 of items development and need your help, again. You can use /itemsearch in-game to bring up a mock Broker dialog, where you can use various search criteria to find the items of your choice. Not all fields work in this dialog as of this writing, but we'll try to get them all hooked up in the coming weeks.
[center]What we need tested[/center]
- Items equip into the proper slots (only)
- Appearances - does the plate look like plate, and the right color?
- Stats - Item stats should be fairly solid
- Damage type for weapons is correct (Slashers slash and do not pierce)
- Armor types are correct
- Item Classes are correct by race/class/level
- Ranged, Thrown weapons and House, Recipe, Pattern, Bauble functionality is still not implemented, but the items should appear and should be validated (stats/appearances)
What we know is wrong already
and do not need bugs about!
- Item "cyan" stat bonuses we know have issues, something we'll post about once we have a solution implementedand do not need bugs about!
- Item Sets not implemented
- Item Bonuses (a sword that gives a special attack/proc) not implemented
- For functionality testing, please focus only on player armor and weapon items for now. That is the bulk of our items.
When I populate the Items tables, I try to do so by "item_type", so all armor items are together, etc. To make this round of testing easier, here is the range of ID's of items by item_type:
Code: Select all
1000 - 13714 - Normal
20000 - 58949 - Armor
75000 - 96520 - Spell
100000 - 117764 - Weapon
130000 - 134455 - Shield
140000 - 143649 - Bauble
150000 - 153465 - House
160000 - 162309 - Food
170000 - 172236 - Ranged
180000 - 181958 - Recipe
200000 - 200979 - Adornment
210000 - 210431 - Book
220000 - 220312 - Bag
230000 - 230138 - Pattern
240000 - 240126 - Thrown
250000 - 250055 - House Container
260000 - 260008 - Armor SetCouple of small "rules" this round
Player Inventory and Quest Progress - Wiped! Both need extensive re-testing, so get in there.Until I hear what I feel is adequate feedback from my players on Items and Quests working or not, /level and /create spawn commands are disabled. You want them back so you can try on the uber stuff? Post your good or bad news about Items and Quests on our forums.
- I will re-enable the /level command in a week or two, depending if we hear from you. Otherwise, it'll remain off til we get adequate feedback on Items.
Thanks in advance, and I hope you enjoy the new items!
(see this thread for additional information)