Code: Select all
function spawn(NPC)
--Syntax is NPC, x, y, z, speed, delay (in seconds)
MovementLoopAddLocation(NPC, 21.09, -5.30, 161.75, 3, 10)
MovementLoopAddLocation(NPC, 21.18, -5.28, 144.12, 3, 0)
MovementLoopAddLocation(NPC, 16.59, -5.27, 133.36, 3, 0)
MovementLoopAddLocation(NPC, 10.50, -5.24, 114.47, 3, 0)
MovementLoopAddLocation(NPC, 6.95, -5.22, 103.47, 3, 0)
MovementLoopAddLocation(NPC, -25.22, -5.10, 100.19, 3, 0)
MovementLoopAddLocation(NPC, -52.38, -5.79, 108.30, 3, 30)
MovementLoopAddLocation(NPC, -55.46, -4.91, 131.16, 3, 0)
MovementLoopAddLocation(NPC, -46.75, -5.04, 157.32, 3, 0)
MovementLoopAddLocation(NPC, -23.70, -5.12, 176.13, 3, 0)
MovementLoopAddLocation(NPC, -9.30, -5.20, 186.68, 3, 0)
MovementLoopAddLocation(NPC, -21.30, -5.41, 217.11, 3, 30)
MovementLoopAddLocation(NPC, -7.47, -5.21, 188.38, 3, 0)
MovementLoopAddLocation(NPC, 1.16, -5.22, 181.35, 3, 0)
MovementLoopAddLocation(NPC, 12.73, -5.26, 172.09, 3, 0)
end
function respawn(NPC)
spawn(NPC)
end
function hailed(NPC, Spawn)
FaceTarget(NPC, Spawn)
Emote(NPC, "glares at you.")
Say(NPC, "Yes, I'm busy. Hurry up now, what is it?")
end
This is the script to make the guard walk in a circle throughout Queen's Colony.