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[Possibility's] spells and skills

Posted: Sat Aug 22, 2009 2:25 pm
by Weeman0000
Hey, Just wondering if it will be possible to make a mage wear heavy armor and give mage skills to a tank? [using that as an example]

Also for those of you who have modified skills, would it be possible to create a buff, or edit a buff with a damage percent?
IE, [lvl1 5% dmg] [lvl2 10% dmg]

So the damage increases with the level of your character/skill.

Thanks.
Jason

Re: [Possibility's] spells and skills

Posted: Sat Aug 22, 2009 3:48 pm
by Xanibunib
I'm sure we could give any spell to any class if we really wanted to... its even possible to make custom spells, I think. As for making it increase with each level that may be a bit more difficult.

Re: [Possibility's] spells and skills

Posted: Sat Aug 22, 2009 4:44 pm
by Weeman0000
Xanibunib wrote:making it increase with each level may be a bit more difficult.
Thought so, altho just making a godlike buff/aoe/heal/dmg would be kool XD

Re: [Possibility's] spells and skills

Posted: Sat Aug 22, 2009 10:21 pm
by John Adams
What a character can or cannot do is governed by the Skills and Classes assigned to the spell/ability or items. The server core does not restrict based on anything but "data", so whatever you set it up as, is how it'll work.

Take a Mage, add Guardian skills (all of them), and tweak a Great Hammer to allow the Mage classes. Now the mage can wield a hammer.

For a Mage to use Guardian spells/abilities, add the class(es) to the Spell Classes for that spell, and it's a done deal.

This shows the incredible customization of EQ2Emulator and why our project kicks ass. :)

Re: [Possibility's] spells and skills

Posted: Sun Aug 23, 2009 5:38 am
by Weeman0000
So you would need to edit the guardian skills to alow a wizard to use them then add them to the wizard, not [lets take WoW as an example] look for the spell ID then just take the skill?

IE /useability spell ID

Re: [Possibility's] spells and skills

Posted: Sun Aug 23, 2009 10:11 am
by John Adams
Yes, if you want a Wizard to "Taunt" for instance, you'd have to change Taunt to allow the Wizard class to use it.

The point of my ramblings is there are no hard-coded restrictions on what race/class can do what in EQ2Emu - it's all data driven for the ultimate in customization.

If you want the Wizard to have the skill in their knowledgebook, you add it the spell_id to their character_skills table. Otherwise, yes you can use /useability spell_id too.

Re: [Possibility's] spells and skills

Posted: Sun Aug 23, 2009 2:09 pm
by Weeman0000
And once the login server gets updated i think ill relearn all the skill stuff iv forgotten, might work on a few new ones :)