Being able to /luaeval SetQuestStepComplete(Target, 2, 2) for instance would be enormously handy for debugging purposes.
[REQ] /luaeval
Moderator: Team Members
-
Absolver
- Posts: 5
- Joined: Mon Aug 31, 2009 12:17 pm
[REQ] /luaeval
It would be handy if we could directly evaluate LUA code from in-game, perhaps with some standard variables available to us. (Such as currently targeted object as Target, yourself as Player, etc etc.)
Being able to /luaeval SetQuestStepComplete(Target, 2, 2) for instance would be enormously handy for debugging purposes.
Being able to /luaeval SetQuestStepComplete(Target, 2, 2) for instance would be enormously handy for debugging purposes.
Who is online
Users browsing this forum: No registered users and 0 guests