[REQ] /luaeval

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Absolver
Posts: 5
Joined: Mon Aug 31, 2009 12:17 pm

[REQ] /luaeval

Post by Absolver » Wed Sep 02, 2009 9:58 am

It would be handy if we could directly evaluate LUA code from in-game, perhaps with some standard variables available to us. (Such as currently targeted object as Target, yourself as Player, etc etc.)

Being able to /luaeval SetQuestStepComplete(Target, 2, 2) for instance would be enormously handy for debugging purposes. ;)

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