starting_zones (resolved)

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bolly
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starting_zones (resolved)

Post by bolly » Tue Sep 22, 2009 3:16 pm

Hey all,

I'm having a bit of an issue with starting_zones and I was wondering if anyone might know what's going on. I found that wonderful post by LE about how starting_zones works as I wanted to change my default zone for all players to zoneID: 10.

My starting_zones table has one entry of: id: 2, class_id: 0, race_id: 0, zone_id: 10 but for some reason when I created a char it poofed me off to the standard zone. Is this feature removed temporarily or is there something else i'm missing/changed since LE made his post.

Thanks in advance! I understand you're all very busy people :-)
Last edited by bolly on Thu Oct 01, 2009 2:50 am, edited 1 time in total.

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John Adams
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Re: starting_zones

Post by John Adams » Wed Sep 23, 2009 7:14 am

race 0 = barbarians. you'll want to use class = 255, race = 255.

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Re: starting_zones

Post by bolly » Wed Sep 23, 2009 11:03 am

Thanks John - i'll pop some notes on the wiki

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John Adams
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Re: starting_zones

Post by John Adams » Wed Sep 23, 2009 1:36 pm

Btw, the default values for class/race in that table should be 255. If not, I will change them.

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Re: starting_zones

Post by bolly » Wed Sep 23, 2009 2:24 pm

Just checked and they are, not added to wiki yet i will do it straight away

viewtopic.php?f=63&t=175&p=1692&hilit=starting+zones#p1692

Can you unlock that one and stick a post at the bottom for us bud?

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Re: starting_zones

Post by bolly » Wed Sep 23, 2009 2:27 pm

http://www.eq2emulator.net/wiki/index.p ... e:Starting

Imported post and made changes - tested fine btw works a treat!!

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Re: starting_zones

Post by John Adams » Wed Sep 23, 2009 3:29 pm

Post has been corrected.

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Re: starting_zones

Post by bolly » Thu Sep 24, 2009 6:02 am

cheers matey!

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