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Spawn Set LuaScript (GM) command (resolved)

Posted: Sun Sep 27, 2009 8:56 pm
by bolly
Would help save new users from tinkering with db to do basic spawning and scripts. Not sure if you'd want it as a parameter of spawn or just it's own command.

I know this is a low priority one :-)

Cheers

Bolly

Re: Spawn Set LuaScript command

Posted: Sun Sep 27, 2009 9:08 pm
by Scatman
It already exists :) SpawnSet(Spawn, Attribute, Value)

Code: Select all

SpawnSet(NPC, "attackable", 1)
SpawnSet(NPC, "attackable", 0)
SpawnSet(NPC, "show_level", 1)

Re: Spawn Set LuaScript command

Posted: Sun Sep 27, 2009 9:21 pm
by bolly
nononono i mean a GM command to set the lua_script field :-)!!!

Re: Spawn Set LuaScript (GM) command

Posted: Sun Sep 27, 2009 9:55 pm
by John Adams
That too already exists.

Code: Select all

	spawn_set_values["spawn_script"] = SPAWN_SET_VALUE_SPAWN_SCRIPT;
	spawn_set_values["spawnentry_script"] = SPAWN_SET_VALUE_SPAWNENTRY_SCRIPT;
	spawn_set_values["spawnlocation_script"] = SPAWN_SET_VALUE_SPAWNLOCATION_SCRIPT;
Sub-commands of /spawn.

It would help you to open Commands.cpp and see what's already in there.

Re: Spawn Set LuaScript (GM) command

Posted: Sun Sep 27, 2009 10:05 pm
by bolly
perfect, thanks! can you move this to the support forum for me?