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Questions on the core, possible ideas to add
Posted: Wed Sep 30, 2009 3:14 pm
by Astal
First off i was wondering if anything is capped, like regeneration, mana regen ect... if so maybe adding a variable so its easily raised.
Also a variable to raise or lower all mobs HP/Attack across the board depending on their difficulty. It would be useful for server customization since not everyone will have a huge player base, we could lower raid bosses hp and attack by like 50% or somthing (if thats possible, just throwin it out there)
The ability to leech life per hit (un-like a leech life proc) this may be impossible i dunno, but it would be kinda neat, it may be able to be done with a spell for all i know.
Re: Questions on the core, possible ideas to add
Posted: Wed Sep 30, 2009 3:29 pm
by Scatman
Astal wrote:First off i was wondering if anything is capped, like regeneration, mana regen ect... if so maybe adding a variable so its easily raised.
I'm not quite sure what you mean by capped. Like a player can only receive 100hp/tick and after that, any items you get to increase regen won't help?
Astal wrote:Also a variable to raise or lower all mobs HP/Attack across the board depending on their difficulty. It would be useful for server customization since not everyone will have a huge player base, we could lower raid bosses hp and attack by like 50% or somthing (if thats possible, just throwin it out there)
This is something we've considered *looks John's way* as I think EQEmu had a system like this implemented (never was involved with EQEmu)? But this is a good idea and we definitely plan to have a similar system.
Astal wrote:The ability to leech life per hit (un-like a leech life proc) this may be impossible i dunno, but it would be kinda neat, it may be able to be done with a spell for all i know.
This could easily be done with a spell and spell script. In the script you would use LUA function SpellDamage() to take x amount of hp away from the target and then use ModifyHP() to change the casters HP by x also. Then of course in the spells table set some cool life leeching spell effect

Re: Questions on the core, possible ideas to add
Posted: Wed Sep 30, 2009 3:55 pm
by John Adams
Scatman wrote:Astal wrote:Also a variable to raise or lower all mobs HP/Attack across the board depending on their difficulty. It would be useful for server customization since not everyone will have a huge player base, we could lower raid bosses hp and attack by like 50% or somthing (if thats possible, just throwin it out there)
This is something we've considered *looks John's way* as I think EQEmu had a system like this implemented (never was involved with EQEmu)? But this is a good idea and we definitely plan to have a similar system.
I have been badgering LE for over a year to implement a Rules system akin to EQEmu's, but no matter how much I want it, it is definitely a lower priority than implementing all functionality.
That said, my argument stands that it's silly to implement everything, then have to go back through the code and change everything to be "variable" based on certain rulesets.
Methinks LE is really saying "I'll get the core Emu released, and you needy people can make it fancy all you like"
Either way yes, a rules system would be quite sublime, and will likely be implemented eventually one way or the other.