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[REQ] New /Commands
Posted: Thu Oct 01, 2009 9:21 pm
by bolly
/entity_command list [Low Priority]
Scatman: done
Re: [REQ] New /Commands
Posted: Fri Oct 02, 2009 1:49 am
by bolly
/merchant list [optional description] [Low Priority] - returns a list of Merchant lists from the merchants table
ie:
/merchant list VillageShin
1 MerchFoodListVillageShin
2 MerchArmorListVillageShin
3 MerchGeneralSupplies
Will help save us firing up query especially if the gm's are not local to the server
Scatman: Done
Re: [REQ] New /Commands
Posted: Sat Oct 03, 2009 4:04 pm
by bolly
/appearances list <partialname> - Lists appearances by querying LIKE name [LowPriority]
Ie:
/appearances list Hair
then
/spawn set hair_type 50032
Scatman: Done
Re: [REQ] New /Commands
Posted: Sun Oct 04, 2009 1:28 pm
by bolly
/loottable list [optionalname] [Low Priority]
Scatman: Going to wait until we get a solid foundation for loot tables since after finding out how complex they can be, we'll likely be changing a few things around 
Re: [REQ] New /Commands
Posted: Sun Oct 04, 2009 8:03 pm
by John Adams
I guess we can add an in-game command to edit every single table, then I won't need to write an editor.

Re: [REQ] New /Commands
Posted: Sun Oct 04, 2009 10:50 pm
by bolly
Hey I wouldn't mind doing some of these and submitting the code I guess they're not that far different from each other and I know it will help reduce the complexity of the docs no end
Re: [REQ] New /Commands
Posted: Thu Oct 08, 2009 1:37 am
by bolly
/quest create [name] [zone id] [min level] [description] [completed text] [lua script]
Ie:
/quest create 'Fetch apples' 1 1 'Fetch some apples' 'You brought the apples to someguy' 'Quests/Somezone/apples.lua'
Obviously later but definately not needed yet (i'll post syntax etc!):
/quest list
/quest set
/quest delete
Cheers buddy
Re: [REQ] New /Commands
Posted: Thu Oct 08, 2009 12:48 pm
by John Adams
Hmm, these are getting a little out of control. We really have more pressing matters to attend to than customizing commands so no one has to use a Database GUI.
I like the idea, I just think there are other things our team needs to be focusing on. Definitely keep submitting them, cuz they are good. Don't get me wrong. I just don't think we should be spending time on these right now.
Re: [REQ] New /Commands
Posted: Thu Oct 08, 2009 12:55 pm
by bolly
aye i know mate and was really suprised scat got those others in so quickly
just adding things here as i'm coming across stuff
Re: [REQ] New /Commands
Posted: Thu Oct 08, 2009 1:01 pm
by John Adams
Again, please don't mis-read me. They are good ideas, and definitely a plus to add. But I think someone else in the community could add these "nice to have's" so the core team can get the emulator done

Maybe LE or Scat can explain how simple it is, so others can try.
Any volunteers?
Re: [REQ] New /Commands
Posted: Thu Oct 08, 2009 1:04 pm
by John Adams
Plus, we have
this nice thread posted a year ago I'm waiting for someone in the community to implement

Re: [REQ] New /Commands
Posted: Thu Oct 08, 2009 1:25 pm
by bolly
No requirements on who does it

Just pasting them into this post as a request as I come across issues in game, pretty sure there'll be plenty of community code submissions as more flock here! iirc that's how we got the grid code in eqemu