Minilogin and 5916L client
Posted: Fri Oct 02, 2009 6:29 pm
I have tried for days now, and no matter what I do I cannot get the damn client to connect up to my server via minilogin. Gets to "creating entities" and just sits there. LoginServer console reports:
And of course, World never sees the client because I cannot even get to the character select screen.
Here are the contents of my log_messages table for this attempt:
All opcodes have been taken from the live updates, copied into both LoginServer and World databases. Both softwares have the current structs files from SVN. Same exact files, structs, opcodes, using client 5771L, works perfectly.
I am out of ideas, so I doubt it's my setup.
Code: Select all
5688 New Server connection: 127.0.0.1 port: 38149
15156 New client from ip: 127.0.0.1 port: 1430
19078 Removing client from ip: 127.0.0.1 port: 1430 Name:
28718 New client from ip: 127.0.0.1 port: 1430
Loading acct for admin...
Finished Loading...SUCCESS!
Current Login List:
OP_KeymapLoadMsg Packet: OPCode: 0x17, size: 2 from adminHere are the contents of my log_messages table for this attempt:
Code: Select all
build="SOEBuild=5916L" version="SOEVersionString=2009/9/24 17:56:49" build_type="USER OPTIMIZED" ls_address="none" zone="ZoneScene::onOpen" loc=" 0.00 0.00 0.00" performance="3" alert="E:\live\eq2\framework\resman\src\ResourceManager.cpp(1982): Error loading composed/characters/accessories/wieldable_items/weapons/exp04/1h_crush/exp04_1hc_the_impact_of_the_sacrosanct.voc"
build="SOEBuild=5916L" version="SOEVersionString=2009/9/24 17:56:49" build_type="USER OPTIMIZED" ls_address="none" zone="ZoneScene::onOpen" loc=" 0.00 0.00 0.00" performance="3" alert="E:\live\eq2\framework\resman\src\ResourceManager.cpp(1982): Error loading composed/characters/accessories/wieldable_items/weapons/exp04/1h_crush/exp04_1hc_cudgel_of_obviation.voc"
build="SOEBuild=5916L" version="SOEVersionString=2009/9/24 17:56:49" build_type="USER OPTIMIZED" ls_address="none" zone="ZoneScene::onOpen" loc=" 0.00 0.00 0.00" performance="3" alert="E:\live\eq2\framework\resman\src\ResourceManager.cpp(1982): Error loading composed/ui_fx/fx/scenes/spellobjects/trdskl_clay_glob.voc"
build="SOEBuild=5916L" version="SOEVersionString=2009/9/24 17:56:49" build_type="USER OPTIMIZED" ls_address="none" zone="ZoneScene::onOpen" loc=" 0.00 0.00 0.00" performance="3" alert="E:\live\eq2\framework\vdl\src\VdlErr.cpp(85): (VDL Parser) *buffer*(0) : Error, File not found: clientvdl/spellvisuals/expansion_06/medusa_snake_attack_aoe.vdl
"
build="SOEBuild=5916L" version="SOEVersionString=2009/9/24 17:56:49" build_type="USER OPTIMIZED" ls_address="none" zone="ZoneScene::onOpen" loc=" 0.00 0.00 0.00" performance="3" alert="E:\live\eq2\game\gamecommon\client\EqSpellCast.cpp(97): ERROR - Unable to load spell cast 'clientvdl/spellvisuals/expansion_06/medusa_snake_attack_aoe.vdl'."
build="SOEBuild=5916L" version="SOEVersionString=2009/9/24 17:56:49" build_type="USER OPTIMIZED" ls_address="none" zone="ZoneScene::onOpen" loc=" 0.00 0.00 0.00" performance="3" alert="E:\live\eq2\framework\vdl\src\VdlErr.cpp(85): (VDL Parser) *buffer*(0) : Error, File not found: clientvdl/spellvisuals/expansion_06/medusa_snake_attack_p2p.vdl
"
build="SOEBuild=5916L" version="SOEVersionString=2009/9/24 17:56:49" build_type="USER OPTIMIZED" ls_address="none" zone="ZoneScene::onOpen" loc=" 0.00 0.00 0.00" performance="3" alert="E:\live\eq2\game\gamecommon\client\EqSpellCast.cpp(97): ERROR - Unable to load spell cast 'clientvdl/spellvisuals/expansion_06/medusa_snake_attack_p2p.vdl'."
build="SOEBuild=5916L" version="SOEVersionString=2009/9/24 17:56:49" build_type="USER OPTIMIZED" ls_address="none" zone="ZoneScene::onOpen" loc=" 0.00 0.00 0.00" performance="3" alert="E:\live\eq2\framework\vdl\src\VdlErr.cpp(85): (VDL Parser) *buffer*(0) : Error, File not found: clientvdl/spellvisuals/expansion_06/medusa_snake_buff.vdl
"
build="SOEBuild=5916L" version="SOEVersionString=2009/9/24 17:56:49" build_type="USER OPTIMIZED" ls_address="none" zone="ZoneScene::onOpen" loc=" 0.00 0.00 0.00" performance="3" alert="E:\live\eq2\game\gamecommon\client\EqSpellCast.cpp(97): ERROR - Unable to load spell cast 'clientvdl/spellvisuals/expansion_06/medusa_snake_buff.vdl'."
build="SOEBuild=5916L" version="SOEVersionString=2009/9/24 17:56:49" build_type="USER OPTIMIZED" ls_address="none" zone="ZoneScene::onOpen" loc=" 0.00 0.00 0.00" performance="3" alert="E:\live\eq2\framework\vdl\src\VdlErr.cpp(85): (VDL Parser) *buffer*(0) : Error, File not found: clientvdl/spellvisuals/expansion_06/medusa_stone_gaze.vdl
"
build="SOEBuild=5916L" version="SOEVersionString=2009/9/24 17:56:49" build_type="USER OPTIMIZED" ls_address="none" zone="ZoneScene::onOpen" loc=" 0.00 0.00 0.00" performance="3" alert="E:\live\eq2\game\gamecommon\client\EqSpellCast.cpp(97): ERROR - Unable to load spell cast 'clientvdl/spellvisuals/expansion_06/medusa_stone_gaze.vdl'."
build="SOEBuild=5916L" version="SOEVersionString=2009/9/24 17:56:49" build_type="USER OPTIMIZED" ls_address="none" zone="ZoneScene::onOpen" loc=" 0.00 0.00 0.00" performance="3" alert="E:\live\eq2\framework\vdl\src\VdlErr.cpp(85): (VDL ParseAll opcodes have been taken from the live updates, copied into both LoginServer and World databases. Both softwares have the current structs files from SVN. Same exact files, structs, opcodes, using client 5771L, works perfectly.
I am out of ideas, so I doubt it's my setup.