Workaround for standing/dead npcs?
Moderator: Team Members
Forum rules
READ THE FORUM STICKY THREADS BEFORE ASKING FOR HELP!
Most information can be found there, and if not, the posts will help you determine the information required to get assistance from the development team.
Incomplete Help Requests will be locked or deleted.
READ THE FORUM STICKY THREADS BEFORE ASKING FOR HELP!
Most information can be found there, and if not, the posts will help you determine the information required to get assistance from the development team.
Incomplete Help Requests will be locked or deleted.
-
bolly
- Retired
- Posts: 389
- Joined: Mon Sep 21, 2009 3:03 pm
- Location: Leeds, UK
Workaround for standing/dead npcs?
I was wondering if there is a way, perhaps with lua, to force an npc to play the death animation on death? It's really confusing for some people and if not i'd just like to even force a depop. Can anyone help for now?
-
LethalEncounter
- Team: Zombie
- Posts: 2717
- Joined: Wed Jul 25, 2007 10:10 pm
Re: Workaround for standing/dead npcs?
It is actually a bug that I fixed in my code I just haven't had a chance to finish fixing the other things that I need to do before I can commit it. Hopefully this weekend.
-
bolly
- Retired
- Posts: 389
- Joined: Mon Sep 21, 2009 3:03 pm
- Location: Leeds, UK
Re: Workaround for standing/dead npcs?
Great to hear, cheers!
-
bolly
- Retired
- Posts: 389
- Joined: Mon Sep 21, 2009 3:03 pm
- Location: Leeds, UK
Re: Workaround for standing/dead npcs?
Any luck with that one? No worries if not!
-
LethalEncounter
- Team: Zombie
- Posts: 2717
- Joined: Wed Jul 25, 2007 10:10 pm
Re: Workaround for standing/dead npcs?
Working on it now. I just spent the last 12 hours doing homework
I'll try to get it done tonight if possible.
Who is online
Users browsing this forum: No registered users and 0 guests