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Workaround for standing/dead npcs?
Posted: Fri Nov 13, 2009 9:10 am
by bolly
I was wondering if there is a way, perhaps with lua, to force an npc to play the death animation on death? It's really confusing for some people and if not i'd just like to even force a depop. Can anyone help for now?
Re: Workaround for standing/dead npcs?
Posted: Fri Nov 13, 2009 4:37 pm
by LethalEncounter
It is actually a bug that I fixed in my code I just haven't had a chance to finish fixing the other things that I need to do before I can commit it. Hopefully this weekend.
Re: Workaround for standing/dead npcs?
Posted: Fri Nov 13, 2009 4:43 pm
by bolly
Great to hear, cheers!
Re: Workaround for standing/dead npcs?
Posted: Sun Nov 15, 2009 5:55 pm
by bolly
Any luck with that one? No worries if not!
Re: Workaround for standing/dead npcs?
Posted: Sun Nov 15, 2009 6:35 pm
by LethalEncounter
Working on it now. I just spent the last 12 hours doing homework

I'll try to get it done tonight if possible.