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World of Tyrania

Posted: Sun Jan 03, 2010 5:21 pm
by JCL
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The World of Tyrania will mix many races and have new starting locations and quests. There will be all new locations, npcs, quests, items, factions, etc. For example there are many different types of elves so they will have seperate cities. I plan to start with a commoner-like class.

Site: http://tyrania.servegame.org/

Re: World of Tyrania

Posted: Mon Jan 04, 2010 12:48 pm
by Arremis
WOOT :)

Re: World of Tyrania

Posted: Tue Jan 05, 2010 9:30 pm
by JCL
Here's an example of a race:

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Description:
The Human is a neutral race that inhabits the Lost Desert of Shain'ra. It's main city is Enburelin City, a large canyon-like city off to the side of the desert. As a Human, you will start at a Lost Encampment in the desert.

Attributes:
Alignment: Neutral
Strength: Average
Agility: Average
Stamina: Average
Intelligence: Average
Wisdom: Average

Re: World of Tyrania

Posted: Wed Jan 06, 2010 8:39 am
by Arremis
What about bots? Can we have bots? WOOT BOTS! :D

Re: World of Tyrania

Posted: Wed Jan 06, 2010 10:27 am
by JCL
Arremis wrote:What about bots? Can we have bots? WOOT BOTS! :D
You mean a bot race or actual botting? I don't plan to add a bot race, and I hope we can customize race/class names on the selection (doubt it though).

Re: World of Tyrania

Posted: Wed Jan 06, 2010 11:58 am
by JCL
Got a site up. If you have any problems let me know.

Re: World of Tyrania

Posted: Wed Jan 06, 2010 3:23 pm
by ZexisStryfe
I would love to be able to change race/class names, unfortunately they are hard coded it seems...

Re: World of Tyrania

Posted: Wed Jan 06, 2010 5:53 pm
by LethalEncounter
I'm hoping that the dynamic stuff that SOE is enabling will allow us to eventually change that limitation as well :P

Re: World of Tyrania

Posted: Wed Jan 06, 2010 8:36 pm
by JCL
LethalEncounter wrote:I'm hoping that the dynamic stuff that SOE is enabling will allow us to eventually change that limitation as well :P
Hmm, What dynamic stuff are they doing?

Re: World of Tyrania

Posted: Sat Jan 09, 2010 11:25 am
by JCL
Since I started the human area I guess I will write up a little basic lore.

The humans originate on a large mainland continent. After a large civil war between the race most of the population fled by ship to a desert continent thousands of miles away.They used a canyon area to build the city known as Elzkabin City, which is filled with multiple levels of caverns. A small group of the humans were known to have left on the coty and are stranded in the desert.

Upon entering the game: You are a human who has just fled the mainland human continent and discover a small encampment off the ocean. You will start your journey here to learn about the game, lore, and to assist the lost humans.

Re: World of Tyrania

Posted: Sat Jan 09, 2010 1:15 pm
by ZexisStryfe
So are you using the Rujark Cliffs as the starting zone?

Re: World of Tyrania

Posted: Sat Jan 09, 2010 1:19 pm
by JCL
ZexisStryfe wrote:So are you using the Rujark Cliffs as the starting zone?
Yeah I'll use that for humans. I will probably use some of it as the city and other parts for quests since it's so big.

Re: World of Tyrania

Posted: Sat Jan 09, 2010 2:31 pm
by ZexisStryfe
Just make sure it is easy to get around and figure out where stuff is for the "city" parts. *shivers* Gorowyn...

Re: World of Tyrania

Posted: Mon Jan 11, 2010 9:13 am
by JCL
Added a overview page. This page also talks about the feature smart-lore.
I'm hoping to be able to use flying on my server. It's still pending how well this feature will work in the future though.

Re: World of Tyrania

Posted: Thu Jan 14, 2010 12:56 pm
by JCL
Updated some of the site. You can also visit the forums and share your ideas on development features.