Getting to the point, for those of you wanting to make custom zone names, classes, etc., you can add to this data, and stream the information from your server. How exactly the server does this, I don't know, but LethalEncounter should. Perhaps we can come up with some kind of "filter" which translates, for example, the word "Shadowknight" into the word "Anti-Paladin", or perhaps there's a way to stream "Shadowknight" data to the "Anti-Paladin" object.
So here's the list. This information can be found in the UI folder, eq2ui_gamedata.xml. Note that items in [brackets] are sub-data of sub-data. Also note, that the data objects are set in a parent/child hierarchy.
Achievement: FreeRespecCount, RespecCount, MaxPoints, EventItem, EventNPC, EventQuest, EventExploration, EventCollection, Points, ExperienceCurrent, ExperienceBubble, AvailablePoints, ExperienceConversion
Arena: Side0Members, Side1Members, Side3Members, Side3Members, Side0 [Kills, Deaths, Objectives, Ratio, Visible, Winner], Side1 [Kills, Deaths, Objectives, Ratio, Visible, Winner], Side2 [Kills, Deaths, Objectives, Ratio, Visible, Winner], Side3 [Kills, Deaths, Objectives, Ratio, Visible, Winner]
Actions: Experience, Pet, Player, Coin_0, Coin_1, Coin_2, Coin_3
Coins: Coin_0, Coin_1, Coin_2, Coin_3, BankCoin_0, BankCoin_1, BankCoin_2, BankCoin_3, TradeCoin_0, TradeCoin_1, TradeCoin_2, TradeCoin_3, SharedCoin_0, SharedCoin_1, SharedCoin_2, SharedCoin_3,TradeTheirCoin_0, TradeTheirCoin_1, TradeTheirCoin_2, TradeTheirCoin_3, CommissionWorkPayementCoin_0, CommissionWorkPaymentCoin_1, CommissionWorkPaymentCoin_2, CommissionWorkPaymentCoin_3
Command: Map
Data: ActiveQuestDSC, GuildBank0Events, GuildBank1Events, GuildBank2Events, GuildBank3Events, GuildEvents, GuildEventFilters, GuildPermissions, GuildPersonalityTagDS, GuildPlayStyleDS, GuildRanks
General: EarthTime, EarthDate, Time, DayWeek, Day, Month, Year, Ping, PacketLoss, BytesPerSecond, FramesPerSecond, MOTD, Downloading
SpellInfo: Bank1[Key1(Name, ReuseText, ReuseSec), Key2 ... Key12(Name, ReuseText, ReuseSec)], Bank2 ... Bank10[Key1(Name, ReuseText, ReuseSec) Note the ... is used to indicate the same information repeated over and over and over.
Group: Group_0[Speaking, Window, LFG, InZone, Name, Level, Race, Archetype, Class, Subclass, HealthPercent, PowerPercent, CurrentHealth, CurrentPower, MaxHealth, MaxPower, Effect1, Effect2, Effect3, Effect4, Effect5, PetName, PetHealth, PetPower], Group_1[...], Group_2[...], Group_3[...], Group_4[...], Group_5
Guild: BankName, Bank1Name, Bank2Name, Bank3Name, Bank4Name, Created, EventCount, EventLimit, Experience, ExperienceBubble, ExperienceFull, Level, LevelFull, LockedEventCount, LockedEventLimit, Members, MOTD, Name, Online, Accounts, Patrons, RecruitingLongText, RecruitingShortText, SpendableStatus, GuildHallLocation, FlagLocation
ImpliedTarget: Window, Name, Level, Health, Power,Threat, SecondaryThreat
Items: Inventory, Equipment
Maintained: Spell_1[Window, Icon, Name, Target, Duration, AmountRemaining], Spell_2[...], Spell_3[...], ... Spell_30[...]
Marketplace: WalletBallance
Pet: Window, Name, Health, Power
Quest: ActiveWindow, Active, ActiveName, ActiveNameLevel, ActiveLevel, ActiveDescriptor, ActiveCurrentZone, ActiveTimer, CollectionCompleted, CollectionProgress, Update, UpdateQuestName, UpdateNameLevel, UpdateLevel, UpdateDescriptor, UpdateText, UpdateReason
Raid: Member_0[Speaking, Effect1, Effect2, Effect3, Effect4, Effect5], Member_1[...], ... Member_23[...]
Self: MentorLevel, UnopenedBoosters, IsHated, InPVP, Diety, AccountAge, AchievementPoints, ActualLevel, AFK, Anonymous, Archetype, AutoAttack, TimeSinceAutoAttack, TimeSinceSecondaryAutoAttack, TimeSinceRangedAutoAttack, BindLocation, Breath, BreathMax, Class, CombatExperienceDisabled, QuestExperienceDisabled, CharacterBonusExperienceDisabled, Concentration_1, Concentration_2, Concentration_3, Concentration_4, Concentration_5, CurrentLanguage, DeclineDuelInvites, DeclineGroupInvites, DeclineGuildInvites, DeclineRaidInvites, DeclineLONInvites, DeclineTradeInvites, DeclineVoiceInvites, EffectiveLevel, ExperienceBubble, ExperienceCurrent, ExperiennceDebtCurrent, Gender, GuildHeraldry, GuildJoined, GuildRank, GuildRecruiting, GuildRecruitingClass, GuildRecruitingMessage, GuildPatron, GuildStatus, Heading, Health, HideAchievements, HideCload, HideIllusion, HideHelm, HideHood, HouseLocation, Lastname, Level, LevelClass, LFW, LFG, LFM, Location, Name, Power, PvPImmmunity, Race, RaceGender, RangedAutoAttack, Roleplaying, ShowRanged, SubClass, SpiritProgress, SpiritRank_1, SpiritRank_2, SpiritRank_3, SpiritRank_4, SpiritRank_5, Spirit_1, Spirit_2, Spirit_3, Spirit_4, Spirit_5, TradeskillLevel, TradeskillLevelClass, TradeskillArchetype, TradeskillClass, TradeskillSubClass, TradeskillExperienceBubble, TradeskillExperiennceCurrent, TSExperienceDebtCurrent, TSVitality, TSVitalityLowerMarker, TSVitalityOverflowMarker, TSVitalityUpperMarker, Vitality, VitalityLowerMarker, VitalityOverflowMarker, VitalityUpperMarker, Weight, ZoneNamme, ZoneLocaleName
Spells: Window, Casting, Failure, MaintainedWindow
Stats: DPS, Run_Speed, Haste, Hate_Mod, Defense_Mitigation, Defense_MitigationPercent, Defense_Avoidance, Defense_AvoidanceBase, Defense_AvoidanceBlock, Defense_AvoidanceDeflection, Defense_AvoidanceParry, CurrentStatus, LifetimeStatus, PowerRange, HealthRange, ConcentrationRange, Defense, Strength, Agility, Stamina, Intelligence, Wisdom, Slashing, Crushing, Piercing, Divine, Heat, Cold, Magic, Mental, Disease, Poison, Damage_Reduction_Slashing, Damage_Reduction_Crushing, Damage_Reduction_Piercing, Damage_Reduction_Divine, Damage_Reduction_Heat, Damage_Reduction_Cold, Damage_Reduction_Magic, Damage_Reduction_Mental, Damage_Reduction_Disease, Damage_Reduction_Poison, Damage_Reduction_Percent_Slashing, Damage_Reduction_Percent_Crushing, Damage_Reduction_Percent_Piercing, Damage_Reduction_Percent_Divine, Damage_Reduction_Percent_Heat, Damage_Reduction_Percent_Cold, Damage_Reduction_Percent_Magic, Damage_Reduction_Percent_Mental, Damage_Reduction_Percent_Disease, Damage_Reduction_Percent_Poison, Melee_Crit_Chance, Ranged_Crit_Chance, Heal_Crit_Chance, DmgSpell_Crit_Chance, Heal_Amount_Mod, Spell_Amount_Mod, Melee_Amount_Mod, HP_Regen, Power_Regen, Double_Atk_Percent, Ranged_Atk_Percent, AE_AutoAtk_Percent, Spell_Reuse_Percent, Spell_Cast_Percent, Spell_Recovery_Percent, Accuracy, Flurry, Critical_Mitigation, Shield_Effectiveniess, Deflection_Chance, Primary_Damage_Range, Secondary_Damage_Range, Ranged_Damage_Range, Primary_Delay, Secondary_Delay, Ranged_Delay
Target: ThreatShowWindow, Window, Name, Level, Health, Power, Threat, SecondaryThreat
UIState: ZoneReuse[Filter], Self[SubmitRecruitingImage, RecruitingDetailsButton, RecruitingImagePage, UpdatedRecruitingImage, UpdateRecruitingMessage], Guild[BankPermissionsSelectedRank, Bank1_CanWithdraw, Bank1_ItemLimit_Check, Bank1_ItemLimit, Bank1_CoinLimit_Check, Bank1_CoinLimit, Bank2_ ... Bank4_CoinnLimit, NotifyGuildMembersOnline, MemberFilter, CanChangeSelectedRankName, CanDeleteSelectedGuildEvent, CanDemoteSelectedMember, CanEditMOTD, CanEditRecruitingText, CanLockSelectedGuildEvent, CanPromoteSelectedMember, CanRemoveSelectedMember, CanUnlockSelectedGuildEvent, GuildEventPrivacy, Recruiting_Fighter, Recruiting_Priest, Recruiting_Scout, Recruiting_Mage, Recruiting_Tradeskill, Recruiting_Training, Recruiting_PlayStyle, Recruiting_Tag0, Recruiting_Tag1, Recruiting_Tag2, Recruiting_Tag3, Recruiting_MinLevel
VoiceChat: Info[ParticipantCount, ChannelName, ChannelStatus, TalkingStatus, VisibleTalkIndicator, ColorTalkIndicator], Participants, Sessions
WHEW! That's ALOT of Game Data! I don't even know what half of these are, but it's amazing the amount of stuff that gets sent to the client, isn't it? If you want to discuss further, or have any questions, here we are