BugID: 394 (Scatman) Wrong skill for collectables nodes

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John Adams
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BugID: 394 (Scatman) Wrong skill for collectables nodes

Post by John Adams » Mon Jan 18, 2010 8:29 am

Bug ID: 394 - Wrong skill for collectables nodes
Bug Date: 2010-01-12 03:59:39

Originated From World: TessEQ2 (199)
Category: Mechanics
Sub-Category: Skills
Causes a Crash: Affects gameplay
Reproducible: Always Happens
Version: SOEBuild=6122L

Details:
When clicking ? node, "Gathering" skill is used to get collectable item ("gathering" skill never raises). I believe it should be "Collecting" skill.
Spawn: N/A (0), Zone: Outpost of the Overlord

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Re: BugID: 394 (Scatman) Wrong skill for collectables nodes

Post by l333 » Sat Jan 23, 2010 5:45 pm

This bug is marked as "Fixed" BUT still when i click "?" node "Gathering" skill is being used to harvest items
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Re: BugID: 394 (Scatman) Wrong skill for collectables nodes

Post by Scatman » Sat Jan 23, 2010 10:15 pm

Data hasn't been transferred to Tess yet.

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Re: BugID: 394 (Scatman) Wrong skill for collectables nodes

Post by John Adams » Sat Jan 23, 2010 10:45 pm

Yeah, everyone please keep in mind, we develop on 1 server, and you test on another. This keeps you from experiencing as many crashes and reloads as WE do during development. Data is not transferred every day, but usually weekly.

A bug gets flagged Fixed so another developer doesn't see it open and go work on it. What I'm hoping to do eventually is give the bug back to the player who opened it, and they can determine if it is "closed" or not (which is why these forum posts came to be).

Thanks still for all the hard work finding our bugs. We got a lot, but we like that. Means people care ;)

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Re: BugID: 394 (Scatman) Wrong skill for collectables nodes

Post by l333 » Thu Jan 28, 2010 10:32 am

John Adams wrote:Yeah, everyone please keep in mind, we develop on 1 server, and you test on another. This keeps you from experiencing as many crashes and reloads as WE do during development. Data is not transferred every day, but usually weekly.

A bug gets flagged Fixed so another developer doesn't see it open and go work on it. What I'm hoping to do eventually is give the bug back to the player who opened it, and they can determine if it is "closed" or not (which is why these forum posts came to be).

Thanks still for all the hard work finding our bugs. We got a lot, but we like that. Means people care ;)
Giving the bug back to the player who submitted it is a very good idea. But if it's not possible yet maybe it's better to mark such bugs not as "Fixed" but as "Fixed on dev"?
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Re: BugID: 394 (Scatman) Wrong skill for collectables nodes

Post by John Adams » Thu Jan 28, 2010 10:57 am

That would mean we'd need to update the bug twice, and we got too much to do as it is. Good suggestion though.

I'll see if I can't work out some form of feedback to the bug'er, though 1/2 the time the character that submitted the bug is deleted.

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Re: BugID: 394 (Scatman) Wrong skill for collectables nodes

Post by Arremis » Thu Jan 28, 2010 5:00 pm

Perhaps you could mark the bug as "Retest", and put them in a separate thread so that anyone can browse through, pick a bug, test it, and report back verifying if it's fixed or not :)
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Re: BugID: 394 (Scatman) Wrong skill for collectables nodes

Post by l333 » Thu Jan 28, 2010 11:47 pm

John Adams wrote:That would mean we'd need to update the bug twice, and we got too much to do as it is. Good suggestion though.

I'll see if I can't work out some form of feedback to the bug'er, though 1/2 the time the character that submitted the bug is deleted.

Then it's better to link the bug to player's game login (which can be linked to forums login) and not to character name.
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Re: BugID: 394 (Scatman) Wrong skill for collectables nodes

Post by John Adams » Fri Jan 29, 2010 6:45 am

Game login is only linked to forum login if a) the player registered on the forum, which 90% of our players do not bother and thus have no forum login, and b) only if the game login account has been logged into since I updated the modules a month or so ago to link to forum login.

I appreciate the feedback, but there simply is not enough time to manage bugs here like it was a full-time job. No one wants this to be "work". We get to bugs, do our best, when we have time and get to it. I'm sorry if flagging a bug as "fixed" is confusing, but it'll just have to do for now.

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Re: BugID: 394 (Scatman) Wrong skill for collectables nodes

Post by John Adams » Sat Jan 30, 2010 11:48 am

Ok, out of some moral obligation I have to try and please everyone (grin), I have added the suggested "Fixed in Dev" bug status. I have also added a mechanism for me to toggle everything set from one status to another when it comes time to migrate the fixed data to the live server.

So from now on, if you see a bug flagged as "Fixed in Dev", it is NOT fixed on TessEQ2 yet. Give it a little while and when I move the data/scripts, I will switch the status to "Fixed" where you can then verify it.

I am still thinking out how to best inform the bug submitter about the change in status - but frankly, no one else seems to do this, so it's not a top priority... but I am eager, because I want EQ2Emulator to out-shine all those other teenie-bopper hacker emulator projects ;)

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Re: BugID: 394 (Scatman) Wrong skill for collectables nodes

Post by Arremis » Sat Jan 30, 2010 12:55 pm

Perhaps in a case like this, we could use something like the Reward System...you know, when you have an account for a certain amount of days, you have the opportunity to do /claim and pick an item for your characters on that account.

You have submitted a bug, type /bugclaim for more details....

Everyone who logs onto the Emu has to have some kind of account. Perhaps it can be linked through the login server? However, this won't work for people who log into game, submit a bug, log out, and then not come back for a few months.
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Re: BugID: 394 (Scatman) Wrong skill for collectables nodes

Post by John Adams » Sat Jan 30, 2010 1:03 pm

We already have something in mind for uber bug killers ;)

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