BugID: 331 (John Adams) Zero delay in a pathing script
Posted: Mon Jan 18, 2010 9:36 am
Bug ID: 331 - Zero delay in a pathing script still isnt working properly
Bug Date: 2009-12-12 23:42:39
Originated From World: Sytherian Legends (190)
Category: Mechanics
Sub-Category: Pathing
Causes a Crash: Affects gameplay
Reproducible: Always Happens
Version: SOEBuild=5916L
Details:
Although it no longer causes the script to stop, when using 0 as a delay the creature still stops and causes teleports when the creature tries to catch up to the script. If the creature is flying (like aviaks), they land at every 0 delay as well.
Spawn: a Kluthu treeguard (33), Zone: Scar Crescent
Bug Date: 2009-12-12 23:42:39
Originated From World: Sytherian Legends (190)
Category: Mechanics
Sub-Category: Pathing
Causes a Crash: Affects gameplay
Reproducible: Always Happens
Version: SOEBuild=5916L
Details:
Although it no longer causes the script to stop, when using 0 as a delay the creature still stops and causes teleports when the creature tries to catch up to the script. If the creature is flying (like aviaks), they land at every 0 delay as well.
Spawn: a Kluthu treeguard (33), Zone: Scar Crescent