Primary Stat information- Post Sentinel's Fate
Posted: Sun Feb 07, 2010 9:57 am
Here is some stat information recently brought over from the Beta server (NDA has been lifted!) I thought this might be of interest when we get to coding this.
In addition to this, Stamina controls HP for all classes. They have also releasted the caps for the base stats with this expansion (STR, WIS, STA, AGI, INT).The primary stat for all classes will be changed with Sentinel's Fate.
Below is a copy and paste from the OP of the beta thread, what the stats will be and how they'll be changed.
Fighters
Strength (primary) - determines your max power, increases your damage (including spells if you have them), and determines how much you can carry.
Agility - improves your chance to avoid melee attacks, adds a crit mit bonus.
Wisdom - improves your resists against spell damage.
Mages
Intelligence (primary) - determines your max power, and increases your damage, adds a crit mit bonus.
Wisdom - improves your resists against spell damage.
Agility - improves your chance to avoid melee attacks.
Strength - determines how much you can carry.
Priests
Wisdom (primary) - determines your max power, increases your damage (both spell and melee), and improves your resists against spell damage.
Intelligence - adds a crit mit bonus.
Agility - improves your chance to avoid melee attacks.
Strength - determines how much you can carry.
Scouts
Agility (primary) - determines your max power, increases your damage (including spells/poison if you have them), and improves your chance to avoid melee attacks (adds a crit mit bonus).
Wisdom - improves your resists against spell damage.
Strength - determines how much you can carry.