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Uhh, Items?
Posted: Tue Feb 09, 2010 5:29 am
by John Adams
Guys, we need to stop, drop, and roll and fix this problem >immediately< somehow, someway, or I will need to roll back the change to data version 1011 tonight.
items.jpg
I know Zcoretri is our only our structs master, so I'm asking to check this out asap because Items are a hot "item" for our players. If they are buggered up, we're just going to lose points.
Sorry Z, all you baby!

Re: Uhh, Items?
Posted: Tue Feb 09, 2010 7:14 am
by CliveEvenstar
What item is that by chance? After looking at what I've loaded and checked, everything seems to appear "to me"
just fine.
-- Clive
P.S.: Also if that's your inventory screen.. why does it look so different from mine? One big difference I notice is the "appearance tab" not being on yours.
Re: Uhh, Items?
Posted: Tue Feb 09, 2010 7:36 am
by Zcoretri
I'll check on it first thing when I get home. Gonna try to finish my work early today, but no garauntees
Re: Uhh, Items?
Posted: Tue Feb 09, 2010 10:25 am
by John Adams
Clive, if you can verify for us that newly summoned items appear ok, it might help figure out what happened. This was a piercing weapon that was already on my character before the new opcodes/structs for 1011 (6196 client)
Scat found it, I just verified it quickly this morning before coming to work.
Re: Uhh, Items?
Posted: Tue Feb 09, 2010 10:33 am
by CliveEvenstar
Ok not sure if it matters *how* but I did a /item, picked a random dagger, bought it (as in order to /summon I need a way to find the id of a item, and have permission to use /summon) and stats show up fine.
But that is also using /item and buying it which could be why it's working for me.
-- Clive
Re: Uhh, Items?
Posted: Tue Feb 09, 2010 10:49 am
by Arremis
CliveEvenstar wrote:P.S.: Also if that's your inventory screen.. why does it look so different from mine? One big difference I notice is the "appearance tab" not being on yours.
Appearance Tab doesn't appear in the UI until after you reach level 20. If you're below level 20 and have an Appearance Tab, it could be you're using a custom UI, or it may indicate a problem.
Re: Uhh, Items?
Posted: Tue Feb 09, 2010 10:54 am
by CliveEvenstar
Ah, I forgot that the appearance stuff was level required to show up. Nope, using stock EQ2 interface, on live I use a custom ui however.
Question to Scat or John or another dev... Since it appears most "items" are in the database with what it looks like no value, does that mean you would have to fine tune each item to get a respective value to them? (vendor prices), Or is it more as a player driven thing you are considering so we have the say on how much we want for them "player market"?
-- Clive
Re: Uhh, Items?
Posted: Tue Feb 09, 2010 1:48 pm
by Scatman
Clive, which client version are you using?
CliveEvenstar wrote:Question to Scat or John or another dev... Since it appears most "items" are in the database with what it looks like no value, does that mean you would have to fine tune each item to get a respective value to them? (vendor prices), Or is it more as a player driven thing you are considering so we have the say on how much we want for them "player market"?
Every item has values. You need to find the relational tables for items (item_details_*, item_effects, item_stats, item_appearances, and of course items). Everything about items is 100% customizable, even the price which can be adjusted in items.sellprice.
Re: Uhh, Items?
Posted: Tue Feb 09, 2010 3:36 pm
by John Adams
Hmm, Z... before we get too crazy... Clive is right. Items on TessEQ2 still look fine. This is because the last time I downloaded source and recompiled, I hadn't noticed there is a new ItemStructs on 2/3/2010. I'm guessing this was the items work you did for parser (?). If so, there's a clue to what is wrong with Dev at least.
I'll leave TessEQ2 alone structs-wise til you give me the all clear.
Re: Uhh, Items?
Posted: Tue Feb 09, 2010 8:43 pm
by CliveEvenstar
@Scat - I'm using 6196L I kinda begged John to let me know when it was coming out as that was my earliest patched version I had. And being a great guy bumped it up for me =)
@John - Just let me know if you want me to test anything else on them and I'll jump right on and goto work!
-- Clive
Re: Uhh, Items?
Posted: Tue Feb 09, 2010 10:41 pm
by Zcoretri
John Adams wrote:Hmm, Z... before we get too crazy... Clive is right. Items on TessEQ2 still look fine. This is because the last time I downloaded source and recompiled, I hadn't noticed there is a new ItemStructs on 2/3/2010. I'm guessing this was the items work you did for parser (?). If so, there's a clue to what is wrong with Dev at least.
I'll leave TessEQ2 alone structs-wise til you give me the all clear.
Can we revert back the ItemStructs.xml file? For reasons I can't explain but version 1008 items show fine with the previous item structs, but version 1008 items don't parse right with them
When you examine the items with 1008 item structs they are being displayed as House Items. I put some print packets in the world code and the data looks good, but it don't display right <shrug>. Someone more clever than me will have to take a look at world code to see if the problem lies there.
If you look at your screen shot, see how its says "Item"...that should say "Weapon"
Re: Uhh, Items?
Posted: Wed Feb 10, 2010 2:58 pm
by John Adams
Yeah, just replace the ItemStructs.xml on SVN with the older version and commit, it should be fine for now.
Re: Uhh, Items?
Posted: Wed Feb 10, 2010 4:29 pm
by Zcoretri
OK...done.