Customisation , scripts, scripting hook
Posted: Fri Nov 02, 2007 6:33 am
Hello guys,
I made a bit of code to implement customisation into EQ2Emu.
The way it will be is that every script one wants is made as a .dll - in a language of your choice.
The Server loads these .dlls and calls a Initialise() function with callbacks.
Then the script can "hook" game events and react to them.
Like this , perforance is easy, and the hooks can be handled very flexibly.
As of now I have made a few rough implementations and interfaces ---- let me know if you would be interested in me developing the thing to an end
I made a bit of code to implement customisation into EQ2Emu.
The way it will be is that every script one wants is made as a .dll - in a language of your choice.
The Server loads these .dlls and calls a Initialise() function with callbacks.
Then the script can "hook" game events and react to them.
Like this , perforance is easy, and the hooks can be handled very flexibly.
As of now I have made a few rough implementations and interfaces ---- let me know if you would be interested in me developing the thing to an end