John Adams takes the lead!
Posted: Wed Feb 17, 2010 3:16 am
After long discussions and a hard decision by LethalEncounter, it has been decided that yours truly (ME!) will take on the role of Project Admin for EQ2Emulator. Lethal has an extremely heavy load, between work, school, and personal life, and that leaves very little room to administrate an entire project of this magnitude. Since I seem to have nothing better to do with my life
I have offered to fill at least one of his shoes.
EQ2Emulator is not any one's project. I have always felt this project survives thanks to many people who contribute in server code, content, database support, and especially the testing of our work, and feedback on our forums from the general community. So when I say "takes the lead", I merely mean I will continue in my current role of pushing the project along as best I can. I am no one's boss, just merely an advisor (and whiner, bitcher, complainer, etc etc).
Without Scatman, EQ2Emulator project would be dead in the water right now. I want every soul who visits this forum to comprehend that. Scatman started developing some C++ code with LE a while back, and since then has really come to understand the code, the intricacies of packets and data, and alone has implemented a dozen new features or support for EQ2Emulator. Again, without him, we'd have zero development going on right now. As a reminder, almost every piece of content you see in our current TessEQ2 database/server was developed by Scatman. This guy is a machine!
Zcoretri has stepped up to become the structs/opcodes master, which is what is required to continue development and current client support. Without his efforts, we'd be stalled at whatever our current client was end of last year (2009). Zcoretri is also working his tail off to get our data parser to extract even more information from our collected logs, -and- developing every damn spell in the EQ2 game single-handedly.
Without these two guys, I'd be lost.
Secrets recently came on board helping with some client forensics, and continues to offer input on project development. l333 (Jenova) has been eager to help with setting up our NPC spells and abilities, and other aspects of our player data. Before them, we remember Woody and Benas (to name a few) collectors who did an outstanding job of getting us the data we currently use to populate your world. Xan and Nalandial helped greatly with content and concept during their brief stay on the team, and welcome any and all of them back to continue our efforts, anytime.
As I said, EQ2Emulator is not any one's project. Without your help, we stall. Now is the time to get involved, people. Read our stickies, collect our data, help with content, jump into server development, and let's keep this machine well oiled and running properly, and get this project done.
Thank you for your time and contributions.
EQ2Emulator is not any one's project. I have always felt this project survives thanks to many people who contribute in server code, content, database support, and especially the testing of our work, and feedback on our forums from the general community. So when I say "takes the lead", I merely mean I will continue in my current role of pushing the project along as best I can. I am no one's boss, just merely an advisor (and whiner, bitcher, complainer, etc etc).
- I want to take a paragraph to emphasize the enormous gratitude everyone on this team has for LethalEncounter and his efforts over these past 5 years, with mind-boggling progress being accomplished by this one man during the last 2 years I have been with the team. Without Lethal, this project never would have gained a foothold, never would have progressed as far as it did, and I for one would never have become so eagerly involved if it weren't for working with such a fantastic individual.
Without Scatman, EQ2Emulator project would be dead in the water right now. I want every soul who visits this forum to comprehend that. Scatman started developing some C++ code with LE a while back, and since then has really come to understand the code, the intricacies of packets and data, and alone has implemented a dozen new features or support for EQ2Emulator. Again, without him, we'd have zero development going on right now. As a reminder, almost every piece of content you see in our current TessEQ2 database/server was developed by Scatman. This guy is a machine!
Zcoretri has stepped up to become the structs/opcodes master, which is what is required to continue development and current client support. Without his efforts, we'd be stalled at whatever our current client was end of last year (2009). Zcoretri is also working his tail off to get our data parser to extract even more information from our collected logs, -and- developing every damn spell in the EQ2 game single-handedly.
Without these two guys, I'd be lost.
Secrets recently came on board helping with some client forensics, and continues to offer input on project development. l333 (Jenova) has been eager to help with setting up our NPC spells and abilities, and other aspects of our player data. Before them, we remember Woody and Benas (to name a few) collectors who did an outstanding job of getting us the data we currently use to populate your world. Xan and Nalandial helped greatly with content and concept during their brief stay on the team, and welcome any and all of them back to continue our efforts, anytime.
As I said, EQ2Emulator is not any one's project. Without your help, we stall. Now is the time to get involved, people. Read our stickies, collect our data, help with content, jump into server development, and let's keep this machine well oiled and running properly, and get this project done.
Thank you for your time and contributions.