BugID: 456 (Scatman) SOGA Eye Color doesnt work

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BugID: 456 (Scatman) SOGA Eye Color doesnt work

Post by John Adams » Wed Mar 10, 2010 7:40 am

Bug ID: 456 - SOGA Eye Color doesnt work
Bug Date: 2010-03-07 19:49:08
Priority: Medium

Originated From World: Sytherian Legends (190)
Category: Art
Sub-Category: Other art problem
Causes a Crash: Cosmetic
Reproducible: Always Happens
Version: SOEBuild=6196L

Details:
With the SOGA models, eye color stays black no matter what you set the soga_eye_color RGB values to.
Spawn: Researcher Malith Z'Arachne (176), Zone: Scar Crescent

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Re: BugID: 456 (Scatman) SOGA Eye Color doesnt work

Post by John Adams » Wed Mar 10, 2010 7:41 am

Entered on Mar 07, 2010 21:03 by John Adams
Nothing about SOGA is supported yet. The fact a few things work is purely accidental.

Entered on Mar 10, 2010 08:03 by John Adams
Due to that pesky LE going and saying SOGA has been "fixed", now we have to fix this apparent bug.

==11/22/2009:
LethalEncounter: Fixed soga display issues as well as beards. Be sure to update your CommonStructs.xml file.

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Re: BugID: 456 (Scatman) SOGA Eye Color doesnt work

Post by John Adams » Tue Mar 16, 2010 12:36 pm

Let me further ruin your day by saying it seems many "not first choice" hair/beard styles are simply not being saved (again) either. I do not know if these are specific hair appearances, or what. But I just made a human male simply with dark hair, beard, and moustach, got into game, and he's hair-less. Non-SOGA, too.


This was working. Not sure what's happened.

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Re: BugID: 456 (Scatman) SOGA Eye Color doesnt work

Post by Scatman » Tue Mar 16, 2010 12:42 pm

Struct issue probably? I don't think anyone has ever touched that part of the code besides LE.

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Re: BugID: 456 (Scatman) SOGA Eye Color doesnt work

Post by ZexisStryfe » Tue Mar 16, 2010 1:12 pm

You know its funny because the actual model number is the same for both soga and non-soga hair styles. If it can save the style in one place, it should be able to save it in the other... :lol:

Ps- I know it doesn't work that way... :(
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Re: BugID: 456 (Scatman) SOGA Eye Color doesnt work

Post by John Adams » Tue Mar 16, 2010 3:14 pm

Well if normal and SOGA are the same IDs, why bother having 2 fields for each in the characters table?

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Re: BugID: 456 (Scatman) SOGA Eye Color doesnt work

Post by ZexisStryfe » Tue Mar 16, 2010 4:23 pm

Good point! For NPCs I don't see a problem with unifying the fields. PCs are a little different since they can define their characters differently for each view.

model_type=soga_model_type (there are actually separate model id's for SOGA models, but the client seems hardcoded to do the swap)
hair_type_id=soga_hair_type_id
facial_hair_type_id=soga_facial_hair_type_id


On a side note... what the hell is the point of the following fields? None of them seems to affect anything.

hair_color1
hair_color2
hair_highlight
soga_hair_color1
soga_hair_color2
soga_hair_highlight


Do we need these?

hair_type_color & hair_type_highlight_color (and the soga_ varieties) control hair color and hair_face_color & hair_face_highlight_color (and the soga_ varieties) control beard color... I have no idea the point of the others. They just seem redundant.
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