Objects issue
Posted: Wed Mar 24, 2010 12:53 pm
I just ran across a problem (that is finally clear to me) with Spawn Objects. Check out this bug. There is an "Invisible Wall" in the Tower of Bone in Darklight Wood, which according to our RAW data, has an activity_status = 64, and an action_state of 14996. I believe this might be what makes this object glow the blue color the player mentioned in the bug.
Since spawn_objects has but 1 field (spawn_id), there is no way to set this object to have any sort of states.
A long time ago, LE and I discussed the possibility that Objects (and signs and widgets) might also be needing these values, but we hadn't encountered a scenario that warranted it.
What we probably need to do is either a) add all these possible status/states fields to the spawn_objects table, or b) move them from spawn_npcs to the parent `spawn` table so any type can use them.
Thoughts?
Since spawn_objects has but 1 field (spawn_id), there is no way to set this object to have any sort of states.
A long time ago, LE and I discussed the possibility that Objects (and signs and widgets) might also be needing these values, but we hadn't encountered a scenario that warranted it.
What we probably need to do is either a) add all these possible status/states fields to the spawn_objects table, or b) move them from spawn_npcs to the parent `spawn` table so any type can use them.
Thoughts?