[BUG] Vitality usage
Posted: Sun Apr 04, 2010 1:23 pm
While I was testing the new zone xp_modifier, I noticed that at times I would kill 2-3 mobs in a row and get the exact same XP - though my Vitality should have been dropping with each kill. Talked briefly with Scatman, and we think it may be because whatever loop updates a players current Vitality might not fire but once a minute or so. If that's the case, you could effectively earn more XP by killing faster before your vitality gets updated.
I'm sure players won't have a problem with this, but we should at least look into it to see if we can manage that better... though we are in agreement, for an Emu world, it's a low priority.
Along with this, does anyone know the exact amount of Vitality one earns while playing EQ2Live? Is it like 2% per hour, 10% per day, what? Our current rate of accrual is .5% every hour, and we feel that is too low.
I'm sure players won't have a problem with this, but we should at least look into it to see if we can manage that better... though we are in agreement, for an Emu world, it's a low priority.
Along with this, does anyone know the exact amount of Vitality one earns while playing EQ2Live? Is it like 2% per hour, 10% per day, what? Our current rate of accrual is .5% every hour, and we feel that is too low.