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Graphics Anomaly inside buildings

Posted: Sun Nov 04, 2007 8:36 pm
by John Adams
Is anyone else seeing this very unsettling graphics glitch when they approach an open door?
Outside doorway, you can see straight through:
Image
But soon as you step inside the gfx are there:
Image
Even if the door is open on Live, I do not see this. I am using an 8800GTX, if that matters. But like I said, Live doesn't have this problem. Just wondering if it's something in a setting.
TIA,
-J

Posted: Mon Nov 05, 2007 6:12 am
by LethalEncounter
It is probably one of the unknowns in the ZoneInfo struct. Similar to the clip plane in EQ.

Posted: Mon Nov 05, 2007 8:19 am
by ZexisStryfe
you aren't alone John. go to Unrest if you wanna see some really weird instances of this.

Posted: Mon Nov 05, 2007 9:47 am
by John Adams
LethalEncounter wrote:It is probably one of the unknowns in the ZoneInfo struct. Similar to the clip plane in EQ.
Is there anything the community can do to help identify these values? If they are unknown, I assume the server is currently not doing anything with them.
I think this leads to the other discussion about expanding the zone info tables.

Posted: Mon Nov 05, 2007 9:52 am
by alfa
The doors are related to the Widget spawn type and table

Posted: Mon Nov 05, 2007 10:35 am
by John Adams
INdeed. I had noticed when I was diong a /move to some of the Widget/Sign coords, I would end up hanging out in the air in front of buildings and doorways. So I guess we'll figure all that out eventualy too. :)

Posted: Mon Nov 05, 2007 1:29 pm
by link2009
Yeah, I also noticed this through ALL the doorways I went. I hope we'll get more progress on this. :P