What I mean by this is log into TessEQ2 (or any server hosting our released database), and start typing:
/useability 1 (note the effect)
/useability 2 (note the effect) etc...
all the way up to our current max spell effect id of 2335. Now you do not have to type 2,335 effects commands one at a time. You can also load up our database, look into the spell_reference_effects table, and if you know the class/spell name, you might be able to minimize the number of effects to test for a given spell.
Example: Paladin's Righteous Blow -
- We know this is a Paladin spell, so we can start by limiting our possible effects to type 'Paladin'. Run the query:
and note what shows up: See how the list shows "righteous_blow_tiered"? That would be the first one to try
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SELECT * FROM reference_spell_effects WHERE name RLIKE 'paladin';
So in game you would type:
/useability 1818
See if the effect matches what effect you see if you cast this spell in EQ2 Live, and if so, start building your list!
Code: Select all
100013, Righteous Blow, 1818This is a HUGE task, so many volunteers would be welcome to take this on. Remember, this is only identifying the spell effect, not setting up the entire spell to be functional.