BugID: 262 (Scatman) Dual wield Items not equipping

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Scatman
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BugID: 262 (Scatman) Dual wield Items not equipping

Post by Scatman » Sat May 22, 2010 9:19 am

Bug ID: 262 - Dual wield Items not equipping
Bug Date: 2009-08-23 21:57:52
Priority: Low

Originated From World: EQ2Emu DB Project (906)
Category: Mechanics
Sub-Category: Items
Causes a Crash: Affects gameplay
Reproducible: Always Happens
Version: SOEBuild=5762L

Details:
I have added 2 dirks for the troubadour starting items, it will equip the first one, but the second one never shows up. If I give the character another one, I can equip it in dual wield mode manually.
Spawn: Hanna Deeppockets (2530078), Zone: Queen's Colony

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Re: BugID: 262 (Scatman) Dual wield Items not equipping

Post by Scatman » Sat May 22, 2010 9:20 am

To verify: this only occurs upon initial login right? Because using auto-equip works just fine, as specified in the bug report.

Edit:
Are you using two different item ids for the dual wielders? Maybe we need to make the item_id field in starting_items a non-key if troubs start with two of the same weapons?

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Re: BugID: 262 (Scatman) Dual wield Items not equipping

Post by John Adams » Sun May 23, 2010 8:02 am

This was starting_items had the same item_id that should be equipped into Pri/Sec on character create. The same (I assume) would happen if someone customized 2 ear or 2 finger slot items and they both were trying to go into the 1st slot on create.

What we might need is a "slot" in starting_items that works, where you can say what (valid) slot you want the item to go into. Make it an enum() with all the legal values? something like that.

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Re: BugID: 262 (Scatman) Dual wield Items not equipping

Post by Scatman » Sun May 23, 2010 8:28 am

That'd be a good idea. Because right now item_id is a unique key so there's no way to really clarify that you want 2 dual wield weapons being equipped as opposed to one.

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Re: BugID: 262 (Scatman) Dual wield Items not equipping

Post by Eradani » Sun May 23, 2010 8:37 am

In the first version of layout files - for housing decorating - there was only that one item_id which, I assume, pointed to the item definition in the DB. The 2nd version of the layout files contained another number which identified each specific item. IDK if this has a bearing, just thought it may.

V1: 1692094055,46.43,12.13,-27.83,0.00,0.00,0.00,6.00, false,"Starry Square"

V2: 1692094055,11516498,46.43,12.13,-27.83,0.00,0.00,0.00,6.00, false,"Starry Square"
my client version: 12682L, 2016/06/06
last one that will run on XP cause i'm just a stick-in-the-mud

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Re: BugID: 262 (Scatman) Dual wield Items not equipping

Post by Scatman » Sun May 23, 2010 8:41 am

Huh? ;) Wrong thread or am I missing something (most likely) ?

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Re: BugID: 262 (Scatman) Dual wield Items not equipping

Post by Eradani » Sun May 23, 2010 8:59 am

Scatman wrote:Because right now item_id is a unique key so there's no way to....
That's what i was thinking that might pretain to.
my client version: 12682L, 2016/06/06
last one that will run on XP cause i'm just a stick-in-the-mud

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