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Project Status Priority
Posted: Mon May 31, 2010 10:26 pm
by Rhas
What's most needed right now for the emu code-wise? I saw the project status page and there are plenty of things in design or development stage but are there tasks that should be worked on first? Now that I've got a few minor code changes under my feet, I'd like to look start looking into more "important" changes.

Re: Project Status Priority
Posted: Tue Jun 01, 2010 10:31 am
by Zcoretri
We will have a discussion amongst us to determine that...so stay tuned.
Re: Project Status Priority
Posted: Tue Jun 01, 2010 11:07 am
by John Adams
We had been discussing what our next priorities are, after we released 0.7.0 (which still has not happened).
If you're ready for something monsterous, take a look at the Guilds code for guild banks. It's the one thing I think that's missing to finish(?) guilds, and Scatman hasn't had the time to get back to it. Also, in-game email attachments need to be finished, both of which will probably require additional DB tables, and you would work with me on that when the time comes.
We want to try and finish as many half-started systems as possible and release 0.7.0, so we can move to the next list of systems to implement for 0.7.5.
Re: Project Status Priority
Posted: Tue Jun 01, 2010 2:25 pm
by Scatman
Good suggestion. You'll need to collect packets in order to finish the Guild Bank and Guild Bank Log though. We do not have a packet struct for that system yet. In-game e-mail attachments just need some work with specific parts of the packet struct.
Re: Project Status Priority
Posted: Tue Jun 01, 2010 3:18 pm
by John Adams
Scat, pretty sure we do have a log for all things Guilds. I myself sat in guild screen and clicked everything in a single session, including moving things in and out of the bank, setting limits, permissions, etc.
You just went all ADHD and never got back to it

Re: Project Status Priority
Posted: Tue Jun 01, 2010 3:29 pm
by Scatman
Oh ya

Re: Project Status Priority
Posted: Tue Jun 01, 2010 3:30 pm
by John Adams
Scat, can you hop on Tess remote? The server is currently in that state where nothing appears wrong, but comms are dead.
Thanks. Not sure you'll see anything tho