Bug #62 - Riposte
- Rhas
- Retired
- Posts: 33
- Joined: Sat May 29, 2010 11:39 am
- Location: Kansas City
Bug #62 - Riposte
This should be able to be closed. Looking in the code, if your melee attacker is behind you it is an automatic hit. I verified by loading my server, attacking something and then turning my back to them. I never once riposted in about 2 minutes, and did indeed get hit every time. I would set the bug to closed except I know better than to touch another man's assigned bug! 
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
Re: Bug #62 - Riposte
Haha, no worries about the assignment. Re-assign it to yourself and close it as the Fixed By, regardless. You took the time to investigate, you get the kudos 
One thing that is lacking here is proper bug tracking management
but we try.
Read: Take anything you want to work on. We had just Scat or LE to assign things to before, and LE is gone, and Scat plays Quizzo every night.
~runs~
One thing that is lacking here is proper bug tracking management
Read: Take anything you want to work on. We had just Scat or LE to assign things to before, and LE is gone, and Scat plays Quizzo every night.
~runs~
- Scatman
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- Location: New Jersey
Re: Bug #62 - Riposte
Just tuesdays
and now that the flyers lost I'll be around much, much more.
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
Re: Bug #62 - Riposte
Aww... losers 
tee!
tee!
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