Bug #62 - Riposte

Old bugs stored here for reference.
Locked
User avatar
Rhas
Retired
Posts: 33
Joined: Sat May 29, 2010 11:39 am
Location: Kansas City

Bug #62 - Riposte

Post by Rhas » Tue Jun 08, 2010 11:00 am

This should be able to be closed. Looking in the code, if your melee attacker is behind you it is an automatic hit. I verified by loading my server, attacking something and then turning my back to them. I never once riposted in about 2 minutes, and did indeed get hit every time. I would set the bug to closed except I know better than to touch another man's assigned bug! :o

User avatar
John Adams
Retired
Posts: 9684
Joined: Thu Jul 26, 2007 6:27 am
EQ2Emu Server: EQ2Emulator Test Center
Characters: John
Location: Arizona
Contact:

Re: Bug #62 - Riposte

Post by John Adams » Tue Jun 08, 2010 12:36 pm

Haha, no worries about the assignment. Re-assign it to yourself and close it as the Fixed By, regardless. You took the time to investigate, you get the kudos ;)

One thing that is lacking here is proper bug tracking management ;) but we try.

Read: Take anything you want to work on. We had just Scat or LE to assign things to before, and LE is gone, and Scat plays Quizzo every night.

~runs~

User avatar
Scatman
Retired
Posts: 1688
Joined: Wed Apr 16, 2008 5:44 am
EQ2Emu Server: Scatman's Word
Characters: Scatman
Location: New Jersey

Re: Bug #62 - Riposte

Post by Scatman » Wed Jun 09, 2010 9:05 pm

Just tuesdays ;) and now that the flyers lost I'll be around much, much more.

User avatar
John Adams
Retired
Posts: 9684
Joined: Thu Jul 26, 2007 6:27 am
EQ2Emu Server: EQ2Emulator Test Center
Characters: John
Location: Arizona
Contact:

Re: Bug #62 - Riposte

Post by John Adams » Thu Jun 10, 2010 7:22 am

Aww... losers :(

tee!

Locked

Who is online

Users browsing this forum: No registered users and 0 guests