URGENT: Spawn issues
Posted: Sat Aug 21, 2010 2:44 pm
This is new.
Per the recent crash report, I am finding that after /spawn combine, /spawn save, and commands like /reload spawns and /depop, /repop, not all entities are being cleared from the client anymore. This leaves "zombie" spawns on the playing field when the server thinks there is nothing there... and interacting with these spawns causes crashes or other strange effects.
Going to revert the Dev server back a few versions to see if I can find where things broke. I'd like to ask anyone with some C++ savvy to give this a try on a local dev machine, maybe in debug, see if you can find out what's happening.
Frustrating, the day I have time to work on content, yeah... server's broken. Sweet!
Per the recent crash report, I am finding that after /spawn combine, /spawn save, and commands like /reload spawns and /depop, /repop, not all entities are being cleared from the client anymore. This leaves "zombie" spawns on the playing field when the server thinks there is nothing there... and interacting with these spawns causes crashes or other strange effects.
Going to revert the Dev server back a few versions to see if I can find where things broke. I'd like to ask anyone with some C++ savvy to give this a try on a local dev machine, maybe in debug, see if you can find out what's happening.
Frustrating, the day I have time to work on content, yeah... server's broken. Sweet!