Dream of reliving the past.
Posted: Tue Feb 22, 2011 2:34 am
Hi, I'm new to this forum and would like to say to all the developers of this project that they are doing a good job.
I plan on buying a copy of everquest II as soon as I know exactly which one to pick.
This is what I found on amazon.com and was hoping someone could tell me if it's what is needed to configure a working client on your server.
http://www.amazon.com/gp/product/B002NW ... d_i=507846
I've played everquest 2 almost since the beginning, to be precise, I started playing around splitpaw saga I believe.
I still play regularly on antonia bayle and really love this game. Unfortunately, I'm not so happy about some of the decisions that changed the game from what it was back then. I got fond memories of how it was and feel pretty sad that I will never be able to experience that again. Fortunately, this project would be an excellent oportunity to relive all that. So far, it's the only thing that exist which is even close to what I'm hoping to see someday.
I'm not the only one feeling like this as I talked to numerous people I grouped with while playing. There is a lot of people that would jump in right away if they knew of a server that would ressemble what it was back then. I think what would be best, is a server capped at level 50, just before the expansion that brought the sinking sands. With a little twist of course that would make it such a unique experience that I'm sure tons of people would love to join.
I cannot talk about this idea without making reference to what project1999 did with everquest 1. I never played everquest 1 before the second, but one day that I was reminescing the old memories, I wanted to find a similar experience on how we needed to group to do things, how we relied on other people to complete themselves and cooperate to do quests.
I loved how hard eq2 was when I first started playing it. I'll try to list a couple of things that are no more that I would wish badly to relive one day. Having to run for shards when you died, the old crafting system with sub-components (bars, ornaments, settings, etc), having to take boats to get to thundering steppes, couldn't affort a horse unless you were rich, how mobs were much harder than what they are now (for example, lavastorm, I remember the flying balls of fire being tripple up heroics everywhere, it was a really nasty zone to be in, almost impossible to solo, the epic scarecrow in antonica, etc), long camping required for mobs to respawn, the old sub-class system (being a commoner 1-9, sub class 10-19 and having to do your class quest to become your actual class), the old fence system (with the 2 economy split with good and evil races), the single character capable of selling items on the broker, the old city of freeport before it's collapse, the contested events (i don't remember if it was pre-sinking sands, but the event to build the wizard spires, having to craft components and fighting epic dragons at each stages), no guild halls, there is so much stuff to list here but you get the idea.
I'm not a programmer tho and I cannot imagine what would be required to do so. Basically, with the expansions the client is currently at, I would imagine it would require to reverse the clock and undo the changes that were done in all the game updates listed on the soe website to revert it back to what it was before. Soe didn't do only bad changes, some unbalanced issues and plain exploitations methods should still be implemented to keep the game fair and fun to play (i remember leveling a coercer from 1-50 in 3 days using a charm exploit they fixed for example), or some mitigation issues that would make a group with an undestructable guardian too, some crafting components that sold higher than what it cost to make them (opening the doors to plat farmers using bots), people using feign death to redistribute the agro of the mob on innocent bystanders (oh the fun, but sadness when it happened to you by some kid having too much fun).
But some stuff has to be kept as they were when it started, how frustrating they might have seamed, that is how some people miss so much in this game (like what i listed before).
I think that copying the game simply to copy the game is not what the project should be aiming for, but instead making a classic everquest 2 server just like what project1999 did with eq1. There is a large amount of players agravated on how much the game was dumbed down, made easier, simplified only to please the majority of people not patient enough and whinning too much for changes that they did it. I don't think sony is ever going to make a classic server like that anymore (i wish so badly they could take some backups of server like they were back then and boot em up for players to re-experience).
I'm rambling and rambling, but basically I had to say it.
It might never happen and I wouldn't be surprised if it didn't, but here is the only place that have a chance for that.
Who knows, maybe the people that worked on project1999 would help you out developping an eq2 classic server like I described.
What would be even more of an interesting project like that, would be to start at the beginning and follow the game updates from the real game at the same rate they did, to redo soe's work chronologically from the beginning and have a community to experience it again. You could even have multiple servers within this timeline so people could choose "when" they want to play, at which part of the development of soe they prefered the best.
Anyway, keep up the good work, I hope this post will be read by you guys and maybe will become a reality someday.
Cya.
I plan on buying a copy of everquest II as soon as I know exactly which one to pick.
This is what I found on amazon.com and was hoping someone could tell me if it's what is needed to configure a working client on your server.
http://www.amazon.com/gp/product/B002NW ... d_i=507846
I've played everquest 2 almost since the beginning, to be precise, I started playing around splitpaw saga I believe.
I still play regularly on antonia bayle and really love this game. Unfortunately, I'm not so happy about some of the decisions that changed the game from what it was back then. I got fond memories of how it was and feel pretty sad that I will never be able to experience that again. Fortunately, this project would be an excellent oportunity to relive all that. So far, it's the only thing that exist which is even close to what I'm hoping to see someday.
I'm not the only one feeling like this as I talked to numerous people I grouped with while playing. There is a lot of people that would jump in right away if they knew of a server that would ressemble what it was back then. I think what would be best, is a server capped at level 50, just before the expansion that brought the sinking sands. With a little twist of course that would make it such a unique experience that I'm sure tons of people would love to join.
I cannot talk about this idea without making reference to what project1999 did with everquest 1. I never played everquest 1 before the second, but one day that I was reminescing the old memories, I wanted to find a similar experience on how we needed to group to do things, how we relied on other people to complete themselves and cooperate to do quests.
I loved how hard eq2 was when I first started playing it. I'll try to list a couple of things that are no more that I would wish badly to relive one day. Having to run for shards when you died, the old crafting system with sub-components (bars, ornaments, settings, etc), having to take boats to get to thundering steppes, couldn't affort a horse unless you were rich, how mobs were much harder than what they are now (for example, lavastorm, I remember the flying balls of fire being tripple up heroics everywhere, it was a really nasty zone to be in, almost impossible to solo, the epic scarecrow in antonica, etc), long camping required for mobs to respawn, the old sub-class system (being a commoner 1-9, sub class 10-19 and having to do your class quest to become your actual class), the old fence system (with the 2 economy split with good and evil races), the single character capable of selling items on the broker, the old city of freeport before it's collapse, the contested events (i don't remember if it was pre-sinking sands, but the event to build the wizard spires, having to craft components and fighting epic dragons at each stages), no guild halls, there is so much stuff to list here but you get the idea.
I'm not a programmer tho and I cannot imagine what would be required to do so. Basically, with the expansions the client is currently at, I would imagine it would require to reverse the clock and undo the changes that were done in all the game updates listed on the soe website to revert it back to what it was before. Soe didn't do only bad changes, some unbalanced issues and plain exploitations methods should still be implemented to keep the game fair and fun to play (i remember leveling a coercer from 1-50 in 3 days using a charm exploit they fixed for example), or some mitigation issues that would make a group with an undestructable guardian too, some crafting components that sold higher than what it cost to make them (opening the doors to plat farmers using bots), people using feign death to redistribute the agro of the mob on innocent bystanders (oh the fun, but sadness when it happened to you by some kid having too much fun).
But some stuff has to be kept as they were when it started, how frustrating they might have seamed, that is how some people miss so much in this game (like what i listed before).
I think that copying the game simply to copy the game is not what the project should be aiming for, but instead making a classic everquest 2 server just like what project1999 did with eq1. There is a large amount of players agravated on how much the game was dumbed down, made easier, simplified only to please the majority of people not patient enough and whinning too much for changes that they did it. I don't think sony is ever going to make a classic server like that anymore (i wish so badly they could take some backups of server like they were back then and boot em up for players to re-experience).
I'm rambling and rambling, but basically I had to say it.
It might never happen and I wouldn't be surprised if it didn't, but here is the only place that have a chance for that.
Who knows, maybe the people that worked on project1999 would help you out developping an eq2 classic server like I described.
What would be even more of an interesting project like that, would be to start at the beginning and follow the game updates from the real game at the same rate they did, to redo soe's work chronologically from the beginning and have a community to experience it again. You could even have multiple servers within this timeline so people could choose "when" they want to play, at which part of the development of soe they prefered the best.
Anyway, keep up the good work, I hope this post will be read by you guys and maybe will become a reality someday.
Cya.