Bug ID: 542 - Guild Members Online
Bug Date: 2011-02-21 01:35:55
Priority: Medium
Originated From World: EQ2Emu DB Project (906)
Category: Mechanics
Sub-Category: Other
Causes a Crash: Cosmetic
Reproducible: Sometimes Happens
Version: SOEBuild=6118L
Details:
When I /exit one of my guild players, it never decremented the guild pages Online totals, nor the Member tab Location column - still shows that player online.
Spawn: Johnrat (0), Zone: Outpost of the Overlord
BugID: 542 (Scatman) Guild Members Online
- John Adams
- Retired
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- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
Re: BugID: 542 (Scatman) Guild Members Online
Tess has her first crash in a while, Scatto! Here's the stack. Only posting it here cuz I think it's about Guild Members logging in.
Gonna trip around myself, see if I can figure it out. Otherwise, I'll restart Tess and see if it happens again and let you take a peek.
Code: Select all
ntdll.dll!7c81a379()
[Frames below may be incorrect and/or missing, no symbols loaded for ntdll.dll]
EQ2WorldDebug.exe!Locker::lock() Line 76 C++
EQ2WorldDebug.exe!MutexMap<unsigned int,GuildMember *>::RemoveAccess() Line 195 C++
EQ2WorldDebug.exe!MutexMap<unsigned int,GuildMember *>::iterator::~iterator() Line 61 C++
> EQ2WorldDebug.exe!Guild::GuildMemberLogin(Client * client=0x1bca7370, bool first_login=false) Line 1643 + 0xf bytes C++
EQ2WorldDebug.exe!Client::SendCharInfo() Line 491 C++
EQ2WorldDebug.exe!Client::HandlePacket(EQApplicationPacket * app=0x1879b500) Line 883 C++
EQ2WorldDebug.exe!Client::Process(bool zone_process=true) Line 1589 + 0xc bytes C++
EQ2WorldDebug.exe!ZoneServer::ClientProcess() Line 1890 + 0x18 bytes C++
EQ2WorldDebug.exe!ZoneServer::Process() Line 884 C++
EQ2WorldDebug.exe!ZoneLoop(void * tmp=0x168766a0) Line 3886 + 0x8 bytes C++
EQ2WorldDebug.exe!_callthreadstart() Line 293 + 0xf bytes C
EQ2WorldDebug.exe!_threadstart(void * ptd=0x1a6338f0) Line 277 C
kernel32.dll!77e64829() - Zcoretri
- Team Member
- Posts: 1642
- Joined: Fri Jul 27, 2007 12:55 pm
- Location: SoCal
Re: BugID: 542 (Scatman) Guild Members Online
Shall we try to get guilds working in the ROK client?
This will help in confirming some opcodes in this data range.
This will help in confirming some opcodes in this data range.
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
Re: BugID: 542 (Scatman) Guild Members Online
Z, I think that's a good idea... if they are not already in there. ROK was our base client in the beginning. LE might have covered most of it, perhaps? If we're lucky?
- Zcoretri
- Team Member
- Posts: 1642
- Joined: Fri Jul 27, 2007 12:55 pm
- Location: SoCal
Re: BugID: 542 (Scatman) Guild Members Online
I tried creating a guild with 4412 client and it bombs just like 5040 did...I think its a combination of structs and opcodes possibly wrong, and since Scat-man-do just went through this rodeo, might as well do it now while it's fresh in his young brainJohn Adams wrote:Z, I think that's a good idea... if they are not already in there. ROK was our base client in the beginning. LE might have covered most of it, perhaps? If we're lucky?
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
Re: BugID: 542 (Scatman) Guild Members Online
Young Saint-Patty's-Day-Beer-Infused Brain...
- Scatman
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- EQ2Emu Server: Scatman's Word
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Re: BugID: 542 (Scatman) Guild Members Online
Ok, I'll start downloading ROK client.
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