Failed to deserialize net message
Posted: Wed Apr 27, 2011 5:49 pm
I need a little help diagnosing what this problem is. When I run an EQ2 client, log in and make a character, the client then attempts to log into my world. It starts chugging away, but then halts with this error:
Something we are all very familiar with seeing, but I'd like to discuss what it truly means and how to get passed it.
Specifically, do you see the "last message type 31"? I looked at my Opcodes table, and found out opcode 31 is OP_ZoneInfoMsg. I also noticed my World reporting an unknown opcode 0038 received.
Just for kicks, I changed OP_ZoneInfoMsg from 31 to 38, and restarted my world. This time when I logged in, that "last message type 31" now said "38". I thought I was onto something! Though if I try to think logically, it IS saying 'this was the last message, the one I'm stumbling on is... 380?"
For this data range (1046), Opcode 380 is that accursed "OP_MapFogDataInitMsg".
Question:
Can we actually use that dialog to try and diagnose why this client is crashing trying to log in? Or is this pretty useless information?
Specifically, do you see the "last message type 31"? I looked at my Opcodes table, and found out opcode 31 is OP_ZoneInfoMsg. I also noticed my World reporting an unknown opcode 0038 received.
Just for kicks, I changed OP_ZoneInfoMsg from 31 to 38, and restarted my world. This time when I logged in, that "last message type 31" now said "38". I thought I was onto something! Though if I try to think logically, it IS saying 'this was the last message, the one I'm stumbling on is... 380?"
For this data range (1046), Opcode 380 is that accursed "OP_MapFogDataInitMsg".
Question:
Can we actually use that dialog to try and diagnose why this client is crashing trying to log in? Or is this pretty useless information?