Difficulty Offset
Posted: Mon Aug 08, 2011 12:01 pm
All,
Right now, our NPCs are using a field spawn_npcs.enc_level (encounter level, or difficulty) which sets a single difficulty level for that spawn_id.
I am noticing NPCs that are >>identical<< in every way<< except this `enc_level` value.
My question for debate is, would it be prudent to implement an enc_level_offset concept, where 1 spawn_id has a random chance of spawning as a difficulty +/- 'x' offset? It can be left at 0 for spawns we know never change difficulty.
Example:
a Ry'Gorr Ambusher: difficulty 3 normally
With an enc_level_offset of 2, that same spawn might pop as a difficulty 2 or 4.
Can you think of reasons to NOT do this? Or any other thoughts on the matter.
Right now, our NPCs are using a field spawn_npcs.enc_level (encounter level, or difficulty) which sets a single difficulty level for that spawn_id.
I am noticing NPCs that are >>identical<< in every way<< except this `enc_level` value.
My question for debate is, would it be prudent to implement an enc_level_offset concept, where 1 spawn_id has a random chance of spawning as a difficulty +/- 'x' offset? It can be left at 0 for spawns we know never change difficulty.
Example:
a Ry'Gorr Ambusher: difficulty 3 normally
With an enc_level_offset of 2, that same spawn might pop as a difficulty 2 or 4.
Can you think of reasons to NOT do this? Or any other thoughts on the matter.