Class starting items
Moderator: Team Members
- Trahelion
- Posts: 69
- Joined: Tue Jul 05, 2011 5:28 pm
- Location: The Moon.
Class starting items
Here is where I am dumping all my live server class item junk, Except for the ones Zcoretri has already done: Defiler, Berserker, guardian, Templar, brigand, warlock.
Monk Items
X2 Monk Fistwraps - 1-3 Damage, 1.6 Delay
Throwing Star Pouch - 3-5 Damage 2.8 delay
X50 Tin Shuriken - +2 Piercing damage
Monk Harness - Mitigation 7
Monk Pants - Mitigation 7
Monk Sandals - Mitigation 7
X20 Flask of Water
X20 Rations
Sturdy Backpack
X5 Small Bag
Bruiser Items
Bruiser's Vest- Mitigation 7
Bruiser's Trousers- Mitigation 7
Bruiser's Stompers- Mitigation 7
X2 Bruisers Knuckles- 1-4 Dmg, 1.7 Delay
Big Bag O' Hammers- 3-5 Dmg, 2.8 Delay
X50 Tin Throwing Hammers- +2 crushing
X20 Flask of Water
X20 Rations
Sturdy Backpack
X5 Small Bag
Monk Items
X2 Monk Fistwraps - 1-3 Damage, 1.6 Delay
Throwing Star Pouch - 3-5 Damage 2.8 delay
X50 Tin Shuriken - +2 Piercing damage
Monk Harness - Mitigation 7
Monk Pants - Mitigation 7
Monk Sandals - Mitigation 7
X20 Flask of Water
X20 Rations
Sturdy Backpack
X5 Small Bag
Bruiser Items
Bruiser's Vest- Mitigation 7
Bruiser's Trousers- Mitigation 7
Bruiser's Stompers- Mitigation 7
X2 Bruisers Knuckles- 1-4 Dmg, 1.7 Delay
Big Bag O' Hammers- 3-5 Dmg, 2.8 Delay
X50 Tin Throwing Hammers- +2 crushing
X20 Flask of Water
X20 Rations
Sturdy Backpack
X5 Small Bag
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
Re: Class starting items
Good work, Trahelion. If you'd rather, I can work with you on the side so you can input these items directly into our starting_items table rather than wait for one of us to get around to it. You need no C++/SQL skills to do so. We got tools 
Let me know if you're down with that. Otherwise, go ahead and make a forum post like you're doing, and we'll eventually get to it.
Let me know if you're down with that. Otherwise, go ahead and make a forum post like you're doing, and we'll eventually get to it.
John Adams
EQ2Emulator - Project Ghost
"Everything should work now, except the stuff that doesn't" ~Xinux
EQ2Emulator - Project Ghost
"Everything should work now, except the stuff that doesn't" ~Xinux
- Trahelion
- Posts: 69
- Joined: Tue Jul 05, 2011 5:28 pm
- Location: The Moon.
Re: Class starting items
I would be glad to! Is it archived so that it won't have to be looked up again? Do I need to write down the stats too? Or just the item names?
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
Re: Class starting items
It will become a permanent part of our database, yes. This also injects you as a EQ2Emulator Project Team member
because you will be providing data directly to our dev database.
You could jot down the stats for comparisons, although I think Items data has changed dramatically since we last collected EQ2 Items back in Jan 2008 (RIP Bion heh).
I'll send you a PM with some information soon.
You could jot down the stats for comparisons, although I think Items data has changed dramatically since we last collected EQ2 Items back in Jan 2008 (RIP Bion heh).
I'll send you a PM with some information soon.
- Trahelion
- Posts: 69
- Joined: Tue Jul 05, 2011 5:28 pm
- Location: The Moon.
Re: Class starting items
Oh wow! That's quite an honor!
Would I be able to update item stats with the current live ones?
Would I be able to update item stats with the current live ones?
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
Re: Class starting items
No, our code does not support new item tweaks by SOE. For now, our items are stuck at Jan 2008, til we play catch up with the current live game (which is not likely to happen anytime soon).Trahelion wrote:Would I be able to update item stats with the current live ones?
- xinux
- Team Member
- Posts: 680
- Joined: Wed Mar 10, 2010 11:10 am
- Location: Destroyer of Servers
Re: Class starting items
I've got a list of all the starting items and inputting them now. 
EQ II - Build=1360 (Orig) - Build=1360 (DoF) - Build=2654 (KoS) - Build=3375 (Classic) - Build=3554 (EoF)
EQ II - Build=4412 (RoK) - Build=5122 (TSO) - Build=6118 (SF) - Build=7628 (DoV) - Build=8295 (Aod)
EQ II - Build=4412 (RoK) - Build=5122 (TSO) - Build=6118 (SF) - Build=7628 (DoV) - Build=8295 (Aod)
- xinux
- Team Member
- Posts: 680
- Joined: Wed Mar 10, 2010 11:10 am
- Location: Destroyer of Servers
Re: Class starting items
Every class has there starting items now on the dev server.
EQ II - Build=1360 (Orig) - Build=1360 (DoF) - Build=2654 (KoS) - Build=3375 (Classic) - Build=3554 (EoF)
EQ II - Build=4412 (RoK) - Build=5122 (TSO) - Build=6118 (SF) - Build=7628 (DoV) - Build=8295 (Aod)
EQ II - Build=4412 (RoK) - Build=5122 (TSO) - Build=6118 (SF) - Build=7628 (DoV) - Build=8295 (Aod)
- Zcoretri
- Team Member
- Posts: 1642
- Joined: Fri Jul 27, 2007 12:55 pm
- Location: SoCal
Re: Class starting items
Excellent work Xinux 
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
Re: Class starting items
Indeed, bravo! All starting Items have been migrated to the EQ2 Test Center server. To test these new tables, you will need to create a new character, since the data is only used at character creation.
Thank you again, Xinux!
Thank you again, Xinux!
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