Log Display bug(?)
Posted: Sat Aug 27, 2011 5:45 pm
Maybe not a bug, first time I have ever seen this (and believe me, I have stared at console logging longer than I care to admit). Note in this screen grab, the colorization of the log entries seem to stampede over each other?
While the text output itself is clean (no color, of course:
Question is: is this because multiple threads are trying to log at the exact same millisecond, possibly? Like I said, I have not seen this before -- but considering the garbage output I was getting with the TRACE logging, I thought I'd finally ask opinions.
SCAT!!!
While the text output itself is clean (no color, of course:
Code: Select all
17:37:05 I Spawn: Loaded for zone 'GMHall' (1):
1 NPC(s), 0 Object(s), 0 Widget(s)
0 Sign(s), 0 Ground Spawn(s), 0 Spawn Group(s)
0 Spawn Group Association(s), 0 Spawn Group Chance(s)
17:37:05 D Net: AddAuth: 1 Key: 1314491825
17:37:05 E LUA: Error loading cannot open ZoneScripts/GHall.lua: No such file or directory (file name: 'ZoneScripts/GHall.lua')
17:37:05 E LUA: Error LUA Zone Script 'ZoneScripts/GHall.lua'
17:37:05 D Opcode: Opcode 003A (58): OP_ReadyToZoneMsg
17:37:05 I World: OP_ReadyToZone: Player Admin zoning to GMHall
17:37:05 I Zone: Scheduling client 'Admin' for removal.
17:37:05 D Player: Toggling Character OFFLINE!Question is: is this because multiple threads are trying to log at the exact same millisecond, possibly? Like I said, I have not seen this before -- but considering the garbage output I was getting with the TRACE logging, I thought I'd finally ask opinions.
SCAT!!!