Server within a Lan
Posted: Sun Nov 18, 2007 8:07 am
I have the world.exe running on computer #1 and the game(client) on a different computer #2. When I log on without the "world.exe" running on computer #1, no problems. But once I bring up the "world.exe" on the other computer #2, I get a fatal error in Clientnet.cpp on computer #2 and the client crashes when I try to log in.
It worked once, I logged in and created a character and all, and I even saw my server on the list of servers. But when I tried to enter the server the client crashed. I restarted the client and then it wont even get to the server selection screen before crashing (clientnet.cpp).
I've checked everything and it all seems ok, even reloaded the client right from the box with a virgin computer #3. same issue.
It seems there must be some port conflicts somewhere between the client and the server. I have port 9000 and 9100 directed to the server computer and none others. Is there any I missed?
It worked once, I logged in and created a character and all, and I even saw my server on the list of servers. But when I tried to enter the server the client crashed. I restarted the client and then it wont even get to the server selection screen before crashing (clientnet.cpp).
I've checked everything and it all seems ok, even reloaded the client right from the box with a virgin computer #3. same issue.
It seems there must be some port conflicts somewhere between the client and the server. I have port 9000 and 9100 directed to the server computer and none others. Is there any I missed?