The City of Freeport Pre & Post Age of Discovery
Posted: Thu Feb 02, 2012 10:36 pm
I've created this thread here to discuss anything relating to "The City of Freeport" before and after the release of AoD. I know the idea has been suggested on whether or not to support AoD or stick with SOE's latest box set (DoV). I also know many of you have been working hard on completing DoV compatibility, so this poses a few concerns in regard to "The City of Freeport" and surrounding districts with future support of AoD.
Since Freeport has been revamped some of the revive coordinates have changed slightly. Most notably, Sunken City and The Graveyard have some changes in the revive point locations that are pretty evident; also, the removal of Beggars Court, Big Bend, Longshadow Alley, Scale Yard, Stonestair Byway, and Temple Street. Because of this many of the coordinates I've collected from live will be slightly off compared to the Freeport and surrounding districts before the release of AoD. What I plan to do with the surrounding districts that are no longer part of Everquest II is to remove the current revive points (which are incorrect) and let them default to "zone safe point" coordinates.
I've already tested all the coordinates I've collected from live on the development server and all the locations are very much compatible with the SF and DoV clients. There will be some minor issues when it comes time to populate some of Freeport's surrounding districts whereby the revive point location will be slightly off causing a player to possibly be in range with a mob after reviving; however, I think we can deal with this when we populate those zones.
What I would like to propose is using the /loc coordinates I've collected from live and use them in our current DB. With only slight changes to these revive points between DoV and AoD there shouldn't be much of an issue. If we ever decided to use AoD as a supported client these revive points will not need to be changed thus less work will be created. In my opinion this is the best thing to do now since we really have no way of verifying revive point locations with past clients.
Anyway, what do you think, should I go ahead and add all of Freeport and surrounding districts revive points collected from live to our DB?
Since Freeport has been revamped some of the revive coordinates have changed slightly. Most notably, Sunken City and The Graveyard have some changes in the revive point locations that are pretty evident; also, the removal of Beggars Court, Big Bend, Longshadow Alley, Scale Yard, Stonestair Byway, and Temple Street. Because of this many of the coordinates I've collected from live will be slightly off compared to the Freeport and surrounding districts before the release of AoD. What I plan to do with the surrounding districts that are no longer part of Everquest II is to remove the current revive points (which are incorrect) and let them default to "zone safe point" coordinates.
I've already tested all the coordinates I've collected from live on the development server and all the locations are very much compatible with the SF and DoV clients. There will be some minor issues when it comes time to populate some of Freeport's surrounding districts whereby the revive point location will be slightly off causing a player to possibly be in range with a mob after reviving; however, I think we can deal with this when we populate those zones.
What I would like to propose is using the /loc coordinates I've collected from live and use them in our current DB. With only slight changes to these revive points between DoV and AoD there shouldn't be much of an issue. If we ever decided to use AoD as a supported client these revive points will not need to be changed thus less work will be created. In my opinion this is the best thing to do now since we really have no way of verifying revive point locations with past clients.
Anyway, what do you think, should I go ahead and add all of Freeport and surrounding districts revive points collected from live to our DB?