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The City of Freeport Pre & Post Age of Discovery

Posted: Thu Feb 02, 2012 10:36 pm
by TILT
I've created this thread here to discuss anything relating to "The City of Freeport" before and after the release of AoD. I know the idea has been suggested on whether or not to support AoD or stick with SOE's latest box set (DoV). I also know many of you have been working hard on completing DoV compatibility, so this poses a few concerns in regard to "The City of Freeport" and surrounding districts with future support of AoD.

Since Freeport has been revamped some of the revive coordinates have changed slightly. Most notably, Sunken City and The Graveyard have some changes in the revive point locations that are pretty evident; also, the removal of Beggars Court, Big Bend, Longshadow Alley, Scale Yard, Stonestair Byway, and Temple Street. Because of this many of the coordinates I've collected from live will be slightly off compared to the Freeport and surrounding districts before the release of AoD. What I plan to do with the surrounding districts that are no longer part of Everquest II is to remove the current revive points (which are incorrect) and let them default to "zone safe point" coordinates.

I've already tested all the coordinates I've collected from live on the development server and all the locations are very much compatible with the SF and DoV clients. There will be some minor issues when it comes time to populate some of Freeport's surrounding districts whereby the revive point location will be slightly off causing a player to possibly be in range with a mob after reviving; however, I think we can deal with this when we populate those zones.

What I would like to propose is using the /loc coordinates I've collected from live and use them in our current DB. With only slight changes to these revive points between DoV and AoD there shouldn't be much of an issue. If we ever decided to use AoD as a supported client these revive points will not need to be changed thus less work will be created. In my opinion this is the best thing to do now since we really have no way of verifying revive point locations with past clients.

Anyway, what do you think, should I go ahead and add all of Freeport and surrounding districts revive points collected from live to our DB?

Re: The City of Freeport Pre & Post Age of Discovery

Posted: Fri Feb 03, 2012 7:38 am
by John Adams
TILT,

IMO, you shouldn't worry a bit about AoD compatibility or content just yet. For zones where the /loc of revive cannot be verified on Live, setting something "as close guess as possible" is perfectly fine. I worry more about the terrain changes as you mentioned, if putting an AoD-compatible revive point puts the player at risk of a death-loop, that would be no fun at all. I'd rather "guess" at a DoV-compatible revive point than "know" an AoD one that risks death.

Having NO revive point in a zone will generate a WARN to admins and clients in-game that no points have been set, and they should inform their admin to set one. Not really an issue, because Safe zone-in coords will be used, but it is an unnecessary question from a player or admin as to what that means.

As far as Freeport United goes, until we start logging in with those clients, no one else will be able to either. Setting a revive point in a zone map that no one can use yet could be dangerous, because a player could spawn off-map (blackness) and be stuck.

I hope this answers all your questions. Stick with SF/DoV coordinates for now, is my opinion.