Qeynos starting zone and are you guys keeping it?

Discussions of the design and development of in-game content.

Moderator: Team Members

Post Reply
User avatar
Trahelion
Posts: 69
Joined: Tue Jul 05, 2011 5:28 pm
Location: The Moon.

Qeynos starting zone and are you guys keeping it?

Post by Trahelion » Sat Feb 04, 2012 12:20 am

Hey guys, I was running a character through the Queynos island and would like to add that the quest lines go rather smooth until you try to pick up the sticks for the Predator Sha'dur and when doing the parchment scraps quest from deianara. Both come to a dead end and from there on out the only option is to grind, and the quests just make it go a bit quicker.

I was also wondering if you guys are even keeping those two zones, since they are not kept on live.

I kinda hope you guys keep them, even though the newer ones give better stuff.
From the moon, With love.

The Whole of My EQ2 Emu Experience

User avatar
John Adams
Retired
Posts: 9684
Joined: Thu Jul 26, 2007 6:27 am
EQ2Emu Server: EQ2Emulator Test Center
Characters: John
Location: Arizona
Contact:

Re: Qeynos starting zone and are you guys keeping it?

Post by John Adams » Sat Feb 04, 2012 12:47 pm

We're planning to populate every zone we have data for, including the older ones. The ultimate dream of EQ2Emulator is that it supports not only current Live content, but that people can use our sources of data to run "Classic" EQ2 servers eventually.

As long as SOE leaves the *.pak files in their current client, we should always have access to them. If they get removed, then accessing the old zones will require an older client.

User avatar
alfa
Team Member
Posts: 550
Joined: Fri Jul 27, 2007 6:24 pm
Location: France
Contact:

Re: Qeynos starting zone and are you guys keeping it?

Post by alfa » Sat Feb 04, 2012 5:55 pm

John Adams wrote: to run "Classic" EQ2 servers eventually
You make me dream Bro...
Fight with me... Or die, like the rest.
J.A. say: "I think Xinux tried to tell me this, but I ignore most things he suggests."

User avatar
Chrisworld
Posts: 89
Joined: Thu Jul 29, 2010 9:51 pm
Location: Vineland, NJ

Re: Qeynos starting zone and are you guys keeping it?

Post by Chrisworld » Sun Feb 05, 2012 12:20 pm

Don't we have data for the old versions of G fay and darklight wood too?

User avatar
alfa
Team Member
Posts: 550
Joined: Fri Jul 27, 2007 6:24 pm
Location: France
Contact:

Re: Qeynos starting zone and are you guys keeping it?

Post by alfa » Sun Feb 05, 2012 1:01 pm

Chrisworld wrote:Don't we have data for the old versions of G fay and darklight wood too?
It introduce with EoF expansion, so not exist at EQ2 initiale release
Fight with me... Or die, like the rest.
J.A. say: "I think Xinux tried to tell me this, but I ignore most things he suggests."

User avatar
Chrisworld
Posts: 89
Joined: Thu Jul 29, 2010 9:51 pm
Location: Vineland, NJ

Re: Qeynos starting zone and are you guys keeping it?

Post by Chrisworld » Sun Feb 05, 2012 9:48 pm

yeah but i started playing back in the summer of 2007 so I like not only the old 1-50 content but those zones too.

User avatar
alfa
Team Member
Posts: 550
Joined: Fri Jul 27, 2007 6:24 pm
Location: France
Contact:

Re: Qeynos starting zone and are you guys keeping it?

Post by alfa » Mon Feb 06, 2012 5:46 am

Chrisworld wrote:yeah but i started playing back in the summer of 2007 so I like not only the old 1-50 content but those zones too.
So you not wainting for EQII Classic :p
@JA: Do you have some logs (maybe LE parse it a long long long long time ago) of the boat tutorial (before spawn in Queen Colony / FP Colony)?
Fight with me... Or die, like the rest.
J.A. say: "I think Xinux tried to tell me this, but I ignore most things he suggests."

User avatar
John Adams
Retired
Posts: 9684
Joined: Thu Jul 26, 2007 6:27 am
EQ2Emu Server: EQ2Emulator Test Center
Characters: John
Location: Arizona
Contact:

Re: Qeynos starting zone and are you guys keeping it?

Post by John Adams » Mon Feb 06, 2012 6:37 am

alfa wrote:
Chrisworld wrote:yeah but i started playing back in the summer of 2007 so I like not only the old 1-50 content but those zones too.
So you not wainting for EQII Classic :p
@JA: Do you have some logs (maybe LE parse it a long long long long time ago) of the boat tutorial (before spawn in Queen Colony / FP Colony)?
We have no logs before July 2007, and even those are sparse. LE did not collect content, as much as functionality. And from 2007-2008, 90% of the content collected for Milestone 1 was done by my (ex) g/f :)

You will have to build your own Boat Tutorial zones by hand, which will not be all that difficult, if anyone remembers the scripts. My character (born on Nov 11, 2004) has the quests still in his knowledge book from the boat. But they are completed, of course, so I do not have the steps still.

User avatar
alfa
Team Member
Posts: 550
Joined: Fri Jul 27, 2007 6:24 pm
Location: France
Contact:

Re: Qeynos starting zone and are you guys keeping it?

Post by alfa » Mon Feb 06, 2012 12:59 pm

Well I'm remember Quest in general talk with one, get the cap, chose a box (WHAT IN THE BOXXX ??)
I will try to find maybe some movie on YouTube for dialog and npc names.
When I can log in (soooooonnnnn :p) I will try to find the zone
Fight with me... Or die, like the rest.
J.A. say: "I think Xinux tried to tell me this, but I ignore most things he suggests."

User avatar
John Adams
Retired
Posts: 9684
Joined: Thu Jul 26, 2007 6:27 am
EQ2Emu Server: EQ2Emulator Test Center
Characters: John
Location: Arizona
Contact:

Re: Qeynos starting zone and are you guys keeping it?

Post by John Adams » Mon Feb 06, 2012 1:04 pm

Pretty sure they are all the same NPCs. Waulon, Ingrid, Vim, some little gnome dude, and Captain Varlos. Oh and Helmsman Nyles.

I remember there being rats, then chasing a gobbie around, and then the Drakota attack.

The zone is still in our DB, too.

Code: Select all

25 	JourneyQeynos 	Journey to Qeynos

User avatar
alfa
Team Member
Posts: 550
Joined: Fri Jul 27, 2007 6:24 pm
Location: France
Contact:

Re: Qeynos starting zone and are you guys keeping it?

Post by alfa » Mon Feb 06, 2012 1:30 pm

Yeah, fist kill rat with a "Gourdain", and the goobie escape from his cage AFTER dracota attack.
Sure there is some video...
Fight with me... Or die, like the rest.
J.A. say: "I think Xinux tried to tell me this, but I ignore most things he suggests."

User avatar
Chrisworld
Posts: 89
Joined: Thu Jul 29, 2010 9:51 pm
Location: Vineland, NJ

Re: Qeynos starting zone and are you guys keeping it?

Post by Chrisworld » Tue Feb 07, 2012 8:35 pm

I didn't play then but I'm sure I know a couple of people that would be able to recall the original starting zones. As far as I'm concerned with classic, I was raised on the level 1-50 content on the eq2 classic box client, that to me is classic enough. Half of it doesn't even exist anymore or is changed dramatically, anyway, that's why it's basically classic at this point.

I still look over at that box with heavy feelings of video game nostalgia.... sigh

I would be happy enough to get all that content, perfected, working, playable and then start deleting stuff from the DB of my repack (or whatever will run a personal server at that point) that connects to any other part of the eq2 world that isn't part of any of the original content areas, then fine tweak stuff in the areas. I could still have some fun times with friends re lived again.

Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests