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BugID: 594 (John Adams) Voice

Posted: Tue Mar 20, 2012 4:14 pm
by John Adams
Bug ID: 594 - Voice
Bug Date: 2012-03-04 05:03:57
Priority: Low

Originated From World: EQ2Emu DB Project (906)
Category: Sound
Sub-Category: Other
Causes a Crash: Cosmetic
Reproducible: Always Happens
Version: SOEBuild=7628L

Details:
When you jump or take damage, voice of our persona not good (ex a Half Elf Female, screamming like a boy wtf !)
Spawn: N/A (0), Zone: 114

Re: BugID: 594 (John Adams) Voice

Posted: Tue Mar 20, 2012 4:17 pm
by John Adams
Could be Character Sheet related (persona / emote voice?)

Re: BugID: 594 (John Adams) Voice

Posted: Tue Mar 20, 2012 8:25 pm
by Zcoretri
John Adams wrote:Could be Character Sheet related (persona / emote voice?)
Yes it is part of the character sheet...it is in one of the unknowns :x

Re: BugID: 594 (John Adams) Voice

Posted: Wed Mar 21, 2012 7:35 am
by John Adams
This used to be known, though. There are 2 elements in the struct:

Code: Select all

<Data ElementName="combat_voice" Type="int16" Size="1" />
<Data ElementName="emote_voice" Type="int16" Size="1" />
I just figured they shifted somehow.

Re: BugID: 594 (John Adams) Voice

Posted: Wed Mar 21, 2012 4:17 pm
by Zcoretri
Zcoretri wrote:
John Adams wrote:Could be Character Sheet related (persona / emote voice?)
Yes it is part of the character sheet...it is in one of the unknowns :x
I take that back, they are part of the Substruct_SpawnInfoStruct, not the character sheet struct

Re: BugID: 594 (John Adams) Voice

Posted: Wed Mar 21, 2012 4:22 pm
by John Adams
Is it fixed yet? It's been 4 minutes since you posted :mrgreen: