Can't get this game off of my mind.
Posted: Thu Jun 21, 2012 10:54 pm
Before I say I'm a veteran player and loved the shit out of everquest 1 for everquest 2 I only really enjoyed the early levels. I felt I had to race up to every one else on live. I feel I skipped so many dungeons and instances. But when I had to go back to the dungeons for achievements that is when I seen exactly how many dungeons there were, maybe roughly 100 group dungeons, not raids. Sadly, I only remember actually playing through 6-10 of them. So it was like I missed a large chunk of fun and I keep thinking of all of that stored away content that never really got to shine. In my opinion EQ2 live gave too much content early game and did not implement it very well at all. On top of that when I became near lvl 20 I was wearing flaming badass gear that looked completely out of place as cosmetic gear. Oddly enough I enjoy wearing miss matched gear since it visually shows that I am progressing. I would like to manually travel without the nexus, have wizard, druid, racial, deity, ports. The quick pathing mounts were quite bad, really felt like a amusement park just rolling through the game. No cosmetic gear slots, unless maybe for role playing or something "town clothe"s. Maybe my ideas are slightly more hardcore.
Looks like the devs are making very good progress from last I checked. Keep up the good work. I am so inspired that I can't stop thinking about the finished project. I assume the devs already have awesome plans and ideas for the future. If I would suggest something it would be to hold back some of the instances since there is a large amount, leave some for endgame progression, or really slow things down and encourage players to try go through a lot of the instances.
Looks like the devs are making very good progress from last I checked. Keep up the good work. I am so inspired that I can't stop thinking about the finished project. I assume the devs already have awesome plans and ideas for the future. If I would suggest something it would be to hold back some of the instances since there is a large amount, leave some for endgame progression, or really slow things down and encourage players to try go through a lot of the instances.