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DoV (1096) Water issues

Posted: Thu Jul 26, 2012 4:30 am
by Jabantiz
I was able to identify an unknown element in the char sheet for how long the player can hold their breath underwater so now chars won't drown after 1 sec, updated the struct and have it as a hardcoded value (30 sec, but might be good to make this a rule).

The other water issue was using /speed you would stop moving as soon as you would start swimming and essentially be stuck, this has also been fixed, the problem was speed sent a WS_SetControlGhost and never set any of the unknowns, setting unknown to .5408 (from a 1096 log) it works. This unknown might be used to multiply the speed value when in water, but that is just a guess at this point.

As usual all fixes have been commited to dev svn.

Re: DoV (1096) Water issues

Posted: Thu Jul 26, 2012 8:46 pm
by Scatman
Does your swimming skill affect your ability to hold your breath (higher swimming skill -> more breath) on live?

Re: DoV (1096) Water issues

Posted: Thu Jul 26, 2012 8:54 pm
by Jabantiz
I honestly have no idea on that, I think swimming skill effects speed but I am not sure on that either.

Re: DoV (1096) Water issues

Posted: Thu Jul 26, 2012 10:42 pm
by Zcoretri
Scatman wrote:Does your swimming skill affect your ability to hold your breath (higher swimming skill -> more breath) on live?
I don't think so, no. It makes you swim faster I believe.

Re: DoV (1096) Water issues

Posted: Sun Jul 29, 2012 4:06 am
by JCL
Swimming skill only affects the swim speed.

Re: DoV (1096) Water issues

Posted: Sun Jul 29, 2012 11:36 am
by John Adams
Ok, so general consensus is:

- swimming skills increase your movement speed
- spells/abilities/traits make you hold your breath longer/indefinitely

Anything else?