Bug ID: 201 - Elddar Grove
Bug Date: 2009-06-10 18:28:32
Priority: High
Originated From World: EQ2Emu DB Project (906)
Category: Content
Sub-Category: Zone
Causes a Crash: Affects gameplay
Reproducible: Always Happens
Version: SOEBuild=4591L
Details:
the tree list moves horizontally
Spawn: N/A (0), Zone: 0
BugID: 201 (Scatman) Elddar Grove
- John Adams
- Retired
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- EQ2Emu Server: EQ2Emulator Test Center
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- Contact:
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Jabantiz
- Lead Developer
- Posts: 2912
- Joined: Wed Jul 25, 2007 2:52 pm
- Location: California
Re: BugID: 201 (Scatman) Elddar Grove
Are there any other widgets that move vertically? I may have a fix for this but wanted to make sure it works on all vertical widgets first, if there are any more.
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
Re: BugID: 201 (Scatman) Elddar Grove
There is a lift in Freeport (Arcane Library?) with vertical lifts, and the tree lifts in Kelethin that I can think of off-hand. That would be a great fix, Jab. Thanks!
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Jabantiz
- Lead Developer
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Re: BugID: 201 (Scatman) Elddar Grove
I do not get widgets...
I set up an acorn lift in gfay, had it set up the same way the Elddar Grove one is, even added a lua function so it would go on its own, and it is going sideways....
I have no clue why it works on one lift but not the other.
I set up an acorn lift in gfay, had it set up the same way the Elddar Grove one is, even added a lua function so it would go on its own, and it is going sideways....
I have no clue why it works on one lift but not the other.
-
Jabantiz
- Lead Developer
- Posts: 2912
- Joined: Wed Jul 25, 2007 2:52 pm
- Location: California
Re: BugID: 201 (Scatman) Elddar Grove
Ok this should be fixed now on dev svn.
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