BugID: 201 (Scatman) Elddar Grove

Old bugs stored here for reference.
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John Adams
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BugID: 201 (Scatman) Elddar Grove

Post by John Adams » Fri Jul 27, 2012 6:28 pm

Bug ID: 201 - Elddar Grove
Bug Date: 2009-06-10 18:28:32
Priority: High

Originated From World: EQ2Emu DB Project (906)
Category: Content
Sub-Category: Zone
Causes a Crash: Affects gameplay
Reproducible: Always Happens
Version: SOEBuild=4591L

Details:
the tree list moves horizontally
Spawn: N/A (0), Zone: 0

Jabantiz
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Re: BugID: 201 (Scatman) Elddar Grove

Post by Jabantiz » Mon Jul 30, 2012 11:49 pm

Are there any other widgets that move vertically? I may have a fix for this but wanted to make sure it works on all vertical widgets first, if there are any more.

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John Adams
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Re: BugID: 201 (Scatman) Elddar Grove

Post by John Adams » Tue Jul 31, 2012 6:58 am

There is a lift in Freeport (Arcane Library?) with vertical lifts, and the tree lifts in Kelethin that I can think of off-hand. That would be a great fix, Jab. Thanks!

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Re: BugID: 201 (Scatman) Elddar Grove

Post by Jabantiz » Tue Jul 31, 2012 3:32 pm

I do not get widgets...

I set up an acorn lift in gfay, had it set up the same way the Elddar Grove one is, even added a lua function so it would go on its own, and it is going sideways....

I have no clue why it works on one lift but not the other.

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Re: BugID: 201 (Scatman) Elddar Grove

Post by Jabantiz » Tue Jul 31, 2012 4:52 pm

Ok this should be fixed now on dev svn.

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