BugID: 602 (Zcoretri) Resisted spells
Posted: Fri Jul 27, 2012 8:59 pm
Bug ID: 602 - Resisted spells
Bug Date: 2012-07-06 20:20:40
Priority: High
Originated From World: Froggy French Server (1959)
Category: Mechanics
Sub-Category: Items
Causes a Crash: Affects gameplay
Reproducible: Always Happens
Version: SOEBuild=6118L
Details:
Resisted spells return to their full reuse timer, while they are supposed to be like 0.5 second reuse timer if they are resisted I believe.
Spawn: a wilderbear cub (2780082), Zone: 278
Entered on Jul 24, 2012 13:07 by Zcoretri
This part of spell mechanics has not been implemented yet
JA:
Maybe we could finish implementing more spells options in 1096?
Bug Date: 2012-07-06 20:20:40
Priority: High
Originated From World: Froggy French Server (1959)
Category: Mechanics
Sub-Category: Items
Causes a Crash: Affects gameplay
Reproducible: Always Happens
Version: SOEBuild=6118L
Details:
Resisted spells return to their full reuse timer, while they are supposed to be like 0.5 second reuse timer if they are resisted I believe.
Spawn: a wilderbear cub (2780082), Zone: 278
Entered on Jul 24, 2012 13:07 by Zcoretri
This part of spell mechanics has not been implemented yet
JA:
Maybe we could finish implementing more spells options in 1096?