Combat Revamp - Calling All Players!
Posted: Sun Jul 29, 2012 12:12 pm
Attention: Community of Players!
We really, REALLY need your help right now. Over the years of small fixes or tweaks to the code, something has gone terribly wrong with our Combat system which resulted in server crashes or zones deadlocking, and we could not figure it out no matter how often it happened.
Recently, Jabantiz dove in and studied the system, put loggers in to watch how the system functioned and was disturbed by some of the inconsistencies he was seeing. This weekend, he tested some simple (but potentially MAJOR) fixes, and we tested it on before/after comparison servers and (in OUR view) there was a total difference; the new code performed amazingly well. Everywhere there was a crash before, there were no crashes this time! This is where you come in.
We need players to get back into the game and run combat scenarios, multiple-clients/boxing, solo and group, doing questing, casting spells/abilities, basically trying to crash the system in any way you can think of. We do not want to commit this code permanently until it has been fully tested.
Follow the Combat Revamp in this thread: http://eq2emulator.net/phpBB3/viewtopic ... 036#p24036 and thank you for your help with this in advance.
We really, REALLY need your help right now. Over the years of small fixes or tweaks to the code, something has gone terribly wrong with our Combat system which resulted in server crashes or zones deadlocking, and we could not figure it out no matter how often it happened.
Recently, Jabantiz dove in and studied the system, put loggers in to watch how the system functioned and was disturbed by some of the inconsistencies he was seeing. This weekend, he tested some simple (but potentially MAJOR) fixes, and we tested it on before/after comparison servers and (in OUR view) there was a total difference; the new code performed amazingly well. Everywhere there was a crash before, there were no crashes this time! This is where you come in.
We need players to get back into the game and run combat scenarios, multiple-clients/boxing, solo and group, doing questing, casting spells/abilities, basically trying to crash the system in any way you can think of. We do not want to commit this code permanently until it has been fully tested.
Follow the Combat Revamp in this thread: http://eq2emulator.net/phpBB3/viewtopic ... 036#p24036 and thank you for your help with this in advance.