PANIC!
Posted: Wed Oct 10, 2012 8:49 pm
I have to say I have never seen PANIC on a Windows server before... I was adding rows of Spells just testing the innate/racial stuff out on a race that lacked data, and I typed /reload spells, and World went into a PANIC -
Not sure what those non-LogWrite() prints are doing in there, but I don't think it had to do with this particular (new and exciting) crash.
And, as usual in recent years, the call stacks have become useless -
This smells exactly like the Log errors I have been complaining about for weeks tho, only posting this specifically for LUA since Jab has been poking around there a lot lately. Maybe he knows what this is.
Code: Select all
Type: (3) Tier: (0) Unknown ID: (1) Item ID: (1000003)
Type: (3) Tier: (0) Unknown ID: (1) Item ID: (1000119)
Type: (3) Tier: (0) Unknown ID: (1) Item ID: (1000009)
0: 41 00 06 00 73 70 65 6C - 6C 73 | A...spells
PANIC: unprotected error in call to Lua API (not enough memory)And, as usual in recent years, the call stacks have become useless -
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ntdll.dll!774a15de()
[Frames below may be incorrect and/or missing, no symbols loaded for ntdll.dll]
ntdll.dll!774a15de()
ntdll.dll!7749014e()
> EQ2World__Debug.exe!_unlock_fhandle(int fh) Line 491 C
0158fdfd()