Question about Player
Posted: Sun Oct 14, 2012 6:53 pm
In code I see (Player.cpp)
But EQ2 take in count only (Since SF if I'm not wrong) Elemental (heat, cold), Noxious (mental, divine), Arcane (disease, poison), they keep them in players struct anyway ?
Code: Select all
packet->setDataByName("heat", info_struct->heat);
packet->setDataByName("cold", info_struct->cold);
packet->setDataByName("magic", info_struct->magic);
packet->setDataByName("mental", info_struct->mental);
packet->setDataByName("divine", info_struct->divine);
packet->setDataByName("disease", info_struct->disease);
packet->setDataByName("poison", info_struct->poison);
packet->setDataByName("heat_base", info_struct->heat_base);
packet->setDataByName("cold_base", info_struct->cold_base);
packet->setDataByName("magic_base", info_struct->magic_base);
packet->setDataByName("mental_base", info_struct->mental_base);
packet->setDataByName("divine_base", info_struct->divine_base);
packet->setDataByName("disease_base", info_struct->disease_base);
packet->setDataByName("poison_base", info_struct->poison_base);