EQ2TC Crash: StopCrafting
Posted: Sun Oct 21, 2012 9:54 am
alfa reported a crash by /zoning, and according to debug, here's where we crashed
TradeskillMgr?
Console:
Part 2: I'd also like to point out the RED above, which is a new bug I hadn't seen before recently, but can check my older logs to see when it showed up if necessary.
Jab, on EQ2TC (only), I wrapped that StopCrafting in an if(tradeskill) {} to see if it will bypass this crash. But can you tell us why StopCrafting would even be getting looked at if a player is just /zoning?
TradeskillMgr?
Code: Select all
> EQ2World.exe!TradeskillMgr::StopCrafting(Client * client, bool lock) Line 179 C++
EQ2World.exe!Client::HandlePacket(EQApplicationPacket * app) Line 1256 C++
EQ2World.exe!ZoneServer::ClientProcess() Line 2180 + 0x2c bytes C++
EQ2World.exe!ZoneServer::Process() Line 1058 C++
EQ2World.exe!ZoneLoop(void * tmp) Line 4381 + 0xa bytes C++
EQ2World.exe!_callthreadstart() Line 259 + 0x6 bytes C
EQ2World.exe!_threadstart(void * ptd) Line 241 + 0x5 bytes C
kernel32.dll!77e6482f()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
Part 2: I'd also like to point out the RED above, which is a new bug I hadn't seen before recently, but can check my older logs to see when it showed up if necessary.
08:52:25 D Player: Loading Player Mail...
08:52:25 D Client: Send Quest Journal...
08:52:25 D Client: Loading Faction Updates...
08:52:25 D Client: Send Command List...
08:52:25 D Client: Send Language Updates...
08:52:25 D Player: Getting current language for player 'Alfa'...
08:52:25 D Client: SendFriendList
08:52:25 D Client: SendIgnoreList
08:52:25 D Client: Found 409847600 active quests for char_id: 117
08:52:27 D Items: Loading items for character 'Alfa' (117)
08:52:27 D LUA: Found LUA Spell Script: 'Spells/Traditions/MiningExpertise.lua'
08:52:27 D Guilds: Updating Guild Member Info for Player: 117
08:52:27 D Guilds: SendGuildUpdate to client online... (Guild::SendGuildUpdate)
08:52:27 D Guilds: Sent guild recruiter info to a client.
08:52:27 D Guilds: Sent guild Event List (Guild::SendGuildEventList).
08:52:27 D Guilds: Sent guild bank events list. (Guild::SendGuildBankEventList)
08:52:27 D Guilds: Sent guild member to a client.
08:52:27 D Guilds: Sent guild member.
08:52:27 D Guilds: Sent guild Event Details (Guild::SendGuildEventDetails).
08:52:27 D Guilds: Sent guild member list to a client.
08:52:28 D Guilds: Guild Member logged in.
08:52:28 D Player: Getting current title index for player 'Alfa'...
08:52:28 D Player: Getting current title index for player 'Alfa'...
08:52:28 D Merchant: Loading Buyback - Player: 117
0: 56 0C F0 E1 00 E8 72 17 - 2F 99 17 96 D4 F5 05 12 | V.....r./.......
16: E1 56 93 8A AA 43 24 8F - DA E3 DE 3D 56 18 11 93 | .V...C$....=V...
32: C9 BE 8C 57 29 A6 15 7F - 28 B4 6E 48 0A 66 45 D8 | ...W)...(.nH.fE.
48: 57 97 1E 76 | W..v
08:52:55 E World: Unknown examine request: 86
0: 75 4B E2 50 C4 E2 75 D8 - C1 FF | uK.P..u...
0: 1F DF 75 C1 C6 91 34 8E - 57 B9 | ..u...4.W.
Jab, on EQ2TC (only), I wrapped that StopCrafting in an if(tradeskill) {} to see if it will bypass this crash. But can you tell us why StopCrafting would even be getting looked at if a player is just /zoning?