Mutex: ZoneServer::MMasterSpawnLock
Posted: Fri Oct 26, 2012 12:52 pm
My dev server tolerated me, Jabantiz and Xinux, zoning all over the new zones repeatedly, talking 1/2 the night away, killing ourselves and our foe... and at 6am I decide to /exit, and the zone throws an exception. Seriously?
Getting the feeling this is not really a valid exception, but a mis-placed IF or something... Jab?
Getting the feeling this is not really a valid exception, but a mis-placed IF or something... Jab?
05:51:35 D Packet: Unable to convert EQ opcode 0X021B (539) to an emu opcode.
05:51:50 D Zone: Client is disconnecting in ZoneServer::ClientProcess (camping = false)
05:51:50 D Zone: Sending login equipment appearance updates...
05:51:50 D Zone: Calling clients.Remove(client)...
05:51:50 D Zone: Removing client 'Guardian' (159) due to LD/Exit...
05:51:50 I Zone: Scheduling client 'Guardian' for removal.
05:51:50 D Player: Toggling Character OFFLINE!
05:51:50 D CClient: Client Disconnect...
05:51:50 D Zone: Starting zone shutdown timers...
05:52:01 D World: Removing connection...
05:52:08 M TODO: Implement map<character id <map<slot id, updatestruct> > method to update Login.
..\..\source\WorldServer\LoginServer.cpp, LoginServer::Process, 236
05:56:50 I Zone: Initiating zone shutdown of 'EasternWastes'
05:57:11 E Mutex: Possible deadlock attempt by 'ZoneServer::MMasterSpawnLock'!
05:58:04 I Zone: Completed zone shutdown of 'EasternWastes'