> EQ2World.exe!Quest::QuestJournalReply(unsigned short version, unsigned int player_crc, Player * player, QuestStep * updateStep, unsigned char update_count, bool old_completed_quest, bool quest_failure, bool display_quest_helper) Line 817 + 0x7 bytes C++
EQ2World.exe!Client::HandlePacket(EQApplicationPacket * app) Line 982 + 0x24 bytes C++
EQ2World.exe!ZoneServer::ClientProcess() Line 2180 + 0x2c bytes C++
EQ2World.exe!ZoneServer::Process() Line 1058 C++
EQ2World.exe!ZoneLoop(void * tmp) Line 4381 + 0xa bytes C++
EQ2World.exe!_callthreadstart() Line 259 + 0x6 bytes C
EQ2World.exe!_threadstart(void * ptd) Line 241 + 0x5 bytes C
kernel32.dll!77e6482f()
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
World Crash - Quest::QuestJournalReply
- John Adams
- Retired
- Posts: 9684
- Joined: Thu Jul 26, 2007 6:27 am
- EQ2Emu Server: EQ2Emulator Test Center
- Characters: John
- Location: Arizona
- Contact:
World Crash - Quest::QuestJournalReply
You do not have the required permissions to view the files attached to this post.
Who is online
Users browsing this forum: No registered users and 0 guests